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Reader Comments (102)

Posted: Jul 11th 2008 2:44PM (Unverified) said

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Sad, this scares me. I was hoping WAR could do something unprecedented for RvR MMOs, but the game is just looking like the average MMO. What I hear from people that are (supposedly) in beta, the game isn't all that unique either. Sigh, I've been watching this game for years now keeping up on it and all, I really hope it pulls through. I probably won't be buying the CE like I was planning though.

Posted: Jul 11th 2008 2:48PM Azazel28 said

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I understand everyone is upset with a developer takes out content for a game, however this is does not mean it is an unfinished game.

Every game you have ever played has had things cut at the last minute or things removed entirely because of bugs, etc. Some of your favorite games: Call of Duty, World of Warcraft, Halo 3, GTA IV, etc. has had gameplay removed to meet the quality standards of the developers as well as to get the product out in a timely fashion.

The only reason you guys are complaining is because they told you about this features to begin with and then removed them. This happens all the time and there is nothing wrong with changing, removing content for quality reasons.

Take Diablo II for instance, they were suppose to have character specific quests as well as a guild hall. It was talked about on numerous occasions and they were really excited about it. However, Blizzard had to make some final cuts from the game and since not enough development time was spent on polishing that section of their design they decided to cut it from release.

This is not something the game industry needs to fix, it is a part of creating something. Movies, Books, Games, and many other forums of entertainment go through revisions and changes/edits. This is just another example.

Posted: Jul 11th 2008 5:43PM (Unverified) said

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In regard to the cities, you might be right, Lurker28, but not in regard to the classes. They've removed a tank class from two races and a barbarian (damage-focused melee) class from two races. If they completely change the nature of those roles, that's fine... the game isn't released yet and Warhammer fans will just have to adjust their expectations.

But those classes or replacements must be there at release or the game is fundamentally flawed. The heart of WAR is RvR gameplay, and the balance of power between the races is severely affected by this move by Mythic.

If they designed the classes to be more similar to Diablo 2 classes than typical MMO classes, then maybe the game could go live without these classes and be alright. But in a rock-paper-scissors combat system, you can't remove the rock from one team and expect the other team to bite their tongues.

I don't claim to know how this will turn out. I'm still looking forward to WAR. But this seems like a monumental dilemma that's going to reasonably displease a lot of people regardless of what happens.
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Posted: Jul 11th 2008 2:52PM misterorff said

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So, there is only 1 Orc career now? THAT kinda stinks...

Posted: Jul 11th 2008 2:53PM (Unverified) said

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1 Orc and 2 Gobbo, yes.

Doesn't mean there won't be a 2nd Orc career down the line, just not a launch.

Posted: Jul 15th 2008 5:06PM (Unverified) said

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It's a very damaging announcement, and one that smells of EA stepping in and telling Mythic to get the game out now. Delaying the game for another 3-5 months makes sense. WoW was delayed forever, and the payoff was The MMO of all time. I'm a firm believer in you are what you are at launch. Selling customers on content, and then scrubbing that content because it is not ready, is quite simply unprofessional. If I sell you on a house with a pool, and then tell you the pool won't be ready by the time you move in, I look like someone who doesn't know what they are doing.

That's what Mythic and EA look like right now. Poor management from both of them. It will hurt them when the retail version comes out, and thus affect the quality of the game over the long haul.

Mythic should have never sold their souls to EA.

Posted: Dec 17th 2008 12:18PM (Unverified) said

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Come on... this is MYTHIC we are talking about. With the abomination that was Dark Age of Camelot, did you really expect anything other than this? I have loved playing warhammer fantasy and 40K tabletop games for at least 12 years, AND, enjoyed the Dawn of War games. Mythic should either get their shit together, and hit their deadlines, or just close up. Most of the time, their "fixes" screw the balance of the game and you end up hating it anyways. Just because Mythic made this game, I WILL NEVER PLAY!

Posted: Jul 11th 2008 3:14PM (Unverified) said

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I seriously think most of you are over reacting. I mean, yeah it sucks that you won't get to go to the other cities, but there will still be a ton of content. I wouldn't say it's not finished. I much prefer a polished clean game then a lot of content that's just average. It's not it's not like they're cutting out whole races. You'll still be able to go through at least tier three with all the races. ANd the cut classes just mean you'll have to work with people from other races, something that was going to happen anyway. Everyone who says they're selling you a unfinished game was probably just looking for a reason to not buy this game. It's still going to be one of the best MMOs on the market and is still going have a massive amount of people playing it. So everyone calm down. At least it's coming out, unlike the last Warhammer Online.

Posted: Jul 11th 2008 3:16PM (Unverified) said

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I can't believe some of the complaints here.

Everyone wanted to know if Mythic had paid attention to Funcom and the AoC launch.
Guess what, they did. Rather than balls up their game, they're telling us the bad news now rather than waiting till after launch and then admitting things aren't done.

Everyone should calm down. Like most, yes I find the news a little saddening.
However I'd rather, as Mark put it, a fanbleedintastic game with some more bits to come post launch.

Also look at it this way, rather than 6 randomly populated cities, the moment they release the final four cities, there will be a huge boom in tourism there.

I bought two CE games. I'm keeping both and thumbs up to Mythic for having the balls to make the annoucement.

Posted: Jul 11th 2008 3:43PM (Unverified) said

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I'm not really sure how to take this news. On the one hand, having experienced the incompleteness of AoC first-hand, I can agree with the idea of dropping content in favour of releasing it bugged and crappy, but on the other hand, I really wanted to see all of the capital cities. On a third hand, I really wanted to play a Choppa or a Hammerer. No lie!

I guess that Warhammer has become more of a "wait and see" title than a "jump on that shit at launch" title for me.

Posted: Jul 14th 2008 8:58AM (Unverified) said

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I still don't get why these companies don't just look at Blizzard and copy what they do, since they are obviously successful. Blizz has pretty much always had the policy of "the game will be released when it's done" they never set release dates until they are 90% sure they can be ready by then. I agree with whoever said it earlier, wait a year, make sure the game is done, and by then the WoW xpac buzz will have died down and most people will be bored again looking for something else to play.

Posted: Jul 11th 2008 4:13PM (Unverified) said

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sorry for the long post but if you don't want to read it all, long story short, what was cut is only content, not gameplay elements, and as we all know extra content comes regularly with mmos.

now some of you may think I've been brainwashed, but I don't see this as a huge loss to the game.

the loss of the elven and dwarf-greenskin campaigns is not a big loss, the earlier posts by massively stated that they weren't even near the level of completion as empire-chaos so in that regard it was either delay or temporarily remove. Now, delaying would be a worse setback, because warhammer would be written off by many as the next duke nukem forever. Cutting them makes sense for now, it will be a while before any server starts a city siege, and really with three campaigns going at once who would choose to defend one city when they could just go to another campaign where their realm is on the attack. forcing everyone to the same campaign will make the battle more intense imo.

secondly the classes cut will not break the game, there are still 2 melee and tanks per side all four of which are pretty awesome, I don't think tanks/melee dps will be too scarce. Also like the cities, this shouldn't come as a surprise as there has been no new info on any of these classes in a long while which means they are long way from being as fun/polished as the other 20 classes. so again their only choice was cut or delay. but I feel that these classes should be placed back into the game with the first patch, as like many of you have stated people have already made up their minds as to which classes they are leaning towards.

all in all, what was cut sucks, and it goes against their "it will be released when it is ready" motto of the past. but I know they are working their @$$es off at mythic to make a good game and most already in beta agree. So until its proven otherwise I'm most certainly looking forward to WAR.

Posted: Jul 11th 2008 4:13PM (Unverified) said

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The cutting of the capitals doesn't bother me that much. They've even said that they'll patch them in later, right?

It's the cutting of the two tank classes. With the MDPS, they cut the MDPS classes from both sides of a racial pairing. With the tanks, they cut the tanking classes from two different racial pairings while keeping the opposing team with a tank. Tanks are fundamentally important for RvR, much like healers are. Now you have two groups that do not have tanks, but their opponents do. This is going to screw over Empire and Dark Elves in tier 1 and probably tier 2.

Posted: Jul 11th 2008 5:11PM (Unverified) said

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About the screwing of races without a tank. you don't have to level in your races zones............ so dark elves can go to chaos' or greenskins' areas to level, and tanks can move to areas lacking in tanks... and really the game doesn't start until you reach rank 40.
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Posted: Jul 11th 2008 4:22PM (Unverified) said

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How can they do this?

They are going on sale with 33% of a game, AFTER already delaying a year to get it right!!!

Come on.

Delay if you must... but better yet, GET YOUR ASSES IN GEAR AND GET IT DONE!

This is getting pathetic.

As much as I love Warhammer... this sucks.

Posted: Jul 11th 2008 4:41PM (Unverified) said

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RIP, WarHammer. And I don't believe for a second EA had nothing to do with this. EA Titanics everything they effing touch, this has their greasy fingerprints all over it. That much content removed from t3h game, we'll be lucky to see half of it back in future patches. They're going to find that all their resources are going to be devoted to bug fixes and maintenance, they're not going to have the manpower to finish all that, at least in what we'd consider a reasonable amount of time. Nice move, jerks, you just lobotomized your game. Great work. Be sure to extend my heartfelt love and emotion to EA while you are at it.

Posted: Jul 11th 2008 5:19PM (Unverified) said

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It seems like an EA decision to me. They change the name back to Mythic and then cut shit out of the game. Mythic has had a "When it's done" attitude from the start. EA would be the ones losing money, not Mythic.

Releasing a half finished MMORPG will not fly in today's overcrowded market.

Posted: Jul 11th 2008 5:51PM (Unverified) said

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Those of you saying Blizz doesn't release anything that isn't polished have pretty short memories.

Druids
Warlocks
end-game content

Any of these things ring a bell from WoW's release?

There will still be:
6 full Tier 1 zones
6 full Tier 2 zones
6 full Tier 3 zones
3 full Tier 4 neutral zones (presumably)
2 full Tier 4 zones
4 Tier 4 zones minus the capital cities

That's closer to 90% content at launch than 33%, and you don't even get to your CC until you hit Tier 4.

Does it suck? Yes, it sucks balls.

Is it a half-finished product? I dunno - that looks like a ton of content to me. Games having less end-game content at release is hardly a new thing.

The balance factor is the thing that worries me, hopefully that will be priority #1, with the CC's coming in soon behind. Just gotta wait and see, but I'll still give it a shot.

Posted: Jul 11th 2008 6:20PM (Unverified) said

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I have to say I unfortunately also think that this might be the end of a significant dream of a better MMO. Several inclinations for my disbelief in the future of WAR includes as previously mentioned...the dis-balance of the different war zones... and EVEN more so..what kinda race is the dark elves without tanks? or humans without knights? I seriously can´t believe that Mythic couldn´t design something unique an worth playing... that seems to be a groce underestimations of the players intteligence to give such a weak argument...clearly it is the same case as with the capitals...not enough time. And the capitals missing upons a whole new area of potential catastrophic failure of related quest and NPC etc. etc. now having to be thrown into chaos or empire tier4...

Dont think WAR will surive the test of time...sadly

Posted: Jul 11th 2008 6:38PM (Unverified) said

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One tanking class and one melee damage class was removed from each faction (Order/Destruction). Each side still has two tanking classes and two melee dps classes that can fill the role of those that were removed. I fail to see how this causes a character balance issue between the two sides unless either certain races are barred from certain events (leaving a gap only a melee dwarf could fill, for example) or if the absence causes players to abandon one faction over the other. I don't see either of these two situations occurring, so character balance should be a non-issue.

Fewer capital cities will change the nature of RvR, certainly.

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