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Reader Comments (15)

Posted: Jul 10th 2008 8:13AM koehler83 said

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An MMO based in the aftermath of the World of Ruin in Final Fantasy VI would be pretty stellar.

I'd also enjoy an MMO based in Ivalice, though it may be a little to similar in style to Vana'diel and Final Fantasy XI. That certainly appeared to be the inherent style of the "Next-Gen MMO" demo released by Square-Enix all those moons ago.

Posted: Jul 10th 2008 8:30AM (Unverified) said

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I have to take Ivalice on this one, despite the previous poster's comments. It's just too rich of a world to pass up.

Ideally, it'd be great to see an MMO with the job system of Tactics that was balanced. None of this, "one character, all jobs" stuff. But to have like 50 choosable jobs that could balance and work together. That would make for some fun group dynamics.

I realize how hard that would be. It would become impossible too if certain jobs became wanted in end game and the majority just got ignored. In a perfect world, it would work and I would love it.

A lot of the other Final Fantasy story lines didn't develop in one world like the Ivalice games did, and there's not a rich enough back story to populate a huge world full of quests, lore, dungeons, and all the massive amounts of content that gamers still manage to assimilate weeks after the game would be released. It would have to draw from a world that is already rich and deep. That seems to be a winning formula for games (WoW, LotRO, and the positive outlook on WAR).

Posted: Jul 10th 2008 9:37AM (Unverified) said

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None of them.

Posted: Jul 10th 2008 9:53AM (Unverified) said

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I'm with Collin for the most part.

Either Ivalice from FF:TA (presumable TA2) and FFXII

OR

FFXIII

I think the Gardens and SEeD rather lend themselves to a massive world of folks doing stuff.

Posted: Jul 10th 2008 11:35AM betadan said

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Personally i would like to see an MMO during the time of FFVI.
perhaps intertwining with the storyline with every content patch or expansion.

Posted: Jul 10th 2008 10:59AM (Unverified) said

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Going to have to go with Ivalice, FFTA was incredible.

Posted: Jul 10th 2008 4:00PM koehler83 said

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FFTA doesnt technically take place in Ivalice. It takes place in some cracked out childrens' imagination.

FFT and FFXII are the only games so far to take place in the 'true' Ivalice, created by the 'Ivalice Alliance', and not farmed out to SE second party devs.
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Posted: Jul 10th 2008 1:38PM (Unverified) said

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It would definitely be FF8 for me. Choose a Garden to start in that would act as your race of sorts. The Garden could offer instanced missions that you could get at any time if you only had a short time to play, or world missions that sent you out to explore the world and the dungeons there.

Classes wouldn't be needed, instead you could take the "Draw" system and apply it to not only stats, but abilities. Any player would be able to cast spells or use physical attacks, but depending on how you junctioned your drawn magic you would end up with different "classes". The junctioning would of course have to be limited so that you cant have everything at once, but could still make unique combos like a fighter/mage or mage/healer.

It would actually be really cool to be able to junction magic to abilities. A tanking fighter may junction, say, Thundaga to his main melee strike which could have the side effect of increased threat. Another fighter who simply wanted to deal damage without pulling aggro may choose to junction Firaga to that same ability, instead giving it a DoT component.

It would even allow people to change classes anytime they wanted without rerolling and releveling, they simply rejunction and play what they want.

It'd be a great game.

Posted: Jul 10th 2008 1:55PM Ergonomic Cat said

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FFVI, absolutely. Mechs, Espers, and the World of Ruin. I'm fairly sure there were a number of unexplored islands, and if not, oh, hey, those weren't on the map, but they existed. ;)

It could also do a very Guild Wars/AoC sort of thing, with the World of Balance being the tutorial/single-player phase to start out, and then the shattering happens, and you end up in the World of Ruin with everyone else....

Can I pre-order now?

Don't get me wrong - I'd play in Midgar, and Ivalice is, indeed, very fleshed out. But I think we have enough in Ivalice.

That being said, they're pushing the Ivalice Alliance thing pretty strong, so I would expect that to be it.

Posted: Jul 10th 2008 2:04PM (Unverified) said

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I think the Tactics games lend themselves the most to conversion to MMO form. The job system is well defined and easy to undestand, the races are varied and interesting (much more so than the drab Galka, Elvaan, Hume, Tarutaru, Mithra of FFXI).

I'd even like to see them use a similar sub-job mechanic, though probably not the 'learn abilities from equipment' part. (You could instead learn abilities like most MMOs with your current primary job, but then 'unlock' them for use with a secondary job through use).

I was just thinking while playing Tactics A2 yesterday that expanding on it would make a great MMO. They even have an explanation of death/respawn in the lore already!

Posted: Jul 10th 2008 2:36PM (Unverified) said

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One of the early ones or tactics games would take the fewest leaps and work more seamlessly. That mechanics of 'recruiting' party members that those games had would make the most since in explaining why there are thousands of other adventures running around with the potential to save the world.

VII would not work so well. The resistance group was small and the people were so oppresed that the idea that a 2nd resistance group being able to sneak around with out the higher ups knowing is unlikely. Perhaps in the post-game, Advent Children setting, it might work. As a FF fan, this is truely a sin to admit, but I have yet to see FFVII:AC, so I have no idea if the setting would work or not.

X or XII are probably the best bets of the more modern games. FFX has all those summoners running around and all those guardians helping them out. Each group has the potential of saving the world, so the idea of YOUR group happening to be the one that actually does it is just a very minor leap of faith. Imagine setting it before any part of the known story, so that the main heros aren't yet on thier quest that ultimatly destorys Sin. The Summoner class would only be healers, beside thier summons, so they would need a party, thus staying true to the source. They could even need to go through several Epic Quests in order to get each summon. Each 'guild'-esqe group could even form thier own league to play in what ever that sport was called(the underwater rugby style game whos name I forget) for bonus gear and Gil. The AI in FFX wasn't half bad for the computer opponents, so they could even have scrimages to train and learn new skills to play with.

Despite how much I disliked FFXII, there is some potential. The main game and it's sequal both failed to adress the disorder caused by having such a great power shift of a once agressive nation turning passive at the hands of a new Emperor. There is some potential to have it set some time after the main game, and possibly before or after Reverant Wings to have a working game. You can even have a decent faction system: One side to defend the Empire, and another being from some other nation, or possibly a Union of nations attempting to attack the empire on grounds of fear that they may try to become an agressive power again. Decades of oppresing anyone that had the ill fortane to be on your borders is going to build resintmant, so it is a plausible turn of events. With the underhandedness that Al-Cid's nation's ruling body dispayed in attempting to preempt a war in FFXII, it is also a likely event. I would suggest a new gameplay mechanic though, both becuse pausing to make a decision inst an option in MMO's and becasuse FFXI used such a simmaler semi-turnbased battle system.

That said, it is most liely going to be one of the older ones, so that is new to the younger fans and nastolgic to the older players.

Posted: Jul 10th 2008 7:04PM Ergonomic Cat said

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If they did a tactics style, they could be *horribly* evil and only let you pick subjobs you had on alts. So if you wanted to be a ninja/geomancer, you'd only have the geomancer skills you'd unlocked on your geomancer available

Posted: Jul 10th 2008 7:04PM Ergonomic Cat said

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If they did a tactics style, they could be *horribly* evil and only let you pick subjobs you had on alts. So if you wanted to be a ninja/geomancer, you'd only have the geomancer skills you'd unlocked on your geomancer available

Posted: Jul 10th 2008 7:05PM Ergonomic Cat said

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If they did a tactics style, they could be *horribly* evil and only let you pick subjobs you had on alts. So if you wanted to be a ninja/geomancer, you'd only have the geomancer skills you'd unlocked on your geomancer available

Posted: Jul 13th 2008 4:40PM (Unverified) said

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I don't feel like a long comment, but I think both Midgard and Ivalice would be great. However, Spira already has a large map, several races and starting zones for them (Guadosalam, Gagazet, Luca). The sphere grid was also pretty cool in my opinion. I like FFXII license system better than the sphere grid because you had more freedom, but the downside is it made it easier to get every single thing.

My vote goes to Spira. I never played FFX-2, so I am not sure how much that screwed things up. You can always pretend 2 never happened ^_^

PS Blitzball.

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