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Posted: Jul 8th 2008 10:28PM PlasticSpork said

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I think it's likely to just be 'eh' and neither fail nor be a blockbuster. And that's not a bad thing to be. Better to be profitable in a niche than attempt to overreach.

I think that it again shows that game launches need to be as perfect as possible: rocky launches, unfulfilled expectations, and bad customer support will kill any game, no matter how good it is.
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