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Reader Comments (8)

Posted: Jul 8th 2008 10:39AM Nadril said

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I agree with some of his points, but I disagree with some as well.


"[10:48] Gallenite: But that still goes to my point - It’s great they did that with stories, but so much of the MMO experience is visual. Replaying inside the same visuals simply doesn’t have the same effect on user engagement."


WoW 1-20 involves, on horde (for example), doing your starter zone and then doing barrens. There are two instances (WC/RFC) that you can do during that time.

AoC 1-20 does focus on tortage, but there are the ruins / white sands / Tortage day / Tortage night and a few other places you go to.

I just don't think he really gave it a fair assesment. The other problem is that 1-20 in AoC takes like 5 hours or less, certainly less (IMO) than WoW does 1-20 a lot of times.



Some of the stuff they are saying as well seems silly. 4 Different starter zones period? Why? I understand alts and all that, but starter zones are such a fast experience.


Some of the points he brings up are good, I'll give him that. Obviously as a developer he knows his stuff.

I also like how they bashed Daily quests in AoC when WoW is full of them. Sweet sweet Hypocrisy.


Also, while I do think there should be enough quests to 1-80 comfortably, I do find that I have had so much more fun grouping up in AoC then in WoW. In WoW it seems as if it REALLY penalizes you for doing a group for questing and other general stuff. You never see people doing it except for instances.

The double edged sword is that while questing from 1-80 (or 1-70 w/e) is very convenient it also means that classes end up learning a lot less about themself. Finding a warrior who has no idea how to tank, or a priest who has no idea how to heal is a common occurrence in WoW. While I won't say it never happens in AoC (tanks seem to be having a difficult time sometimes... hah) I would also be willing to bet that the grouping nature of the game higher up helps players learn their class in a group enviroment.

So many times in WoW a person will solo 1-70 and then have no idea how to perform in a raid.

Either way this is mostly just a conflict of opinion here. WoW's method of questing easily is perfect for people with unpredictable schedules, or those who don't really want to get a group.

The good thing is that you can, honestly, solo most of the way up in Age of Conan. If you wanted to you COULD solo 1-80, but it'd just be pointless. Either way I find grouping and being, well, social to be much more fun in AoC. Of course part of that reason is that it encourages group PvP which happens very consistently where as in WoW it's practically frowned upon.


Posted: Jul 8th 2008 9:16PM RogueJedi86 said

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"So many times in WoW a person will solo 1-70 and then have no idea how to perform in a raid."

This remark reminds me of FFXI.

In that game, you have to group to level at all past level 10 or so, so by the time you hit end-game, EVERYONE knows how to get along with a group. The forced grouping is rough, but you never get the unexperienced 70 like you do in WoW and other MMOs. FFXI seems like it's a great trainer on grouping. After moving on from FFXI, I would think most of its players could do grouping fine in other MMOs, having a lot of experience on the matter.
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Posted: Jul 8th 2008 11:05AM (Unverified) said

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Alright...I don't know the dev guy so I'm willing to cut him a break. I don't innately respect any SOE dev, or any dev for that matter, until they have earned it. I do not want another Julio Torres or Toilet Boy. That's all I got to say.

Posted: Jul 8th 2008 11:32AM Nadril said

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Oh shit, it's an EQ II dev? Completly over read that part, I just assumed he was part of WoW due to all the WoW loving he had.


He doesn't really have any position to talk if he was in charge of EQII during launch. It had hardly any places to really level, even when I played it a couple of years later.

Plus when I played it pretty much needed a group. Hehe.
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Posted: Jul 8th 2008 2:16PM preciousj said

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I don't think it's an issue of "wow-loving". Even if you hate WoW, it's not like you can deny it's a raging success, and they're analyzing why that is. Obviously if you list reasons something is a success it will be praise.

Also, this Qhue person doesn't seem to know much about anything.

Posted: Jul 8th 2008 2:42PM Slob Zombie said

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What makes you say that about Qhue?

I thought his comments were pretty credible actually. He clearly has a lot of experience in MMOs and has his finger on the pulse of a lot of topics they bring up.
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Posted: Jul 8th 2008 4:03PM preciousj said

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[09:48] Qhue: The market is changing however and the population has matured… very noticeably over the last few months

How so? In what way? Because they bought "conan"?

[09:49] Qhue: To whit: WoW and its latest endgame content. People look at it as another silly asymptote that is going to be blown away when the level cap is raised in a few months and they react by saying “No… you fooled me once and yer not doing it again” and they leave.

Fooled me once by... adding additional content?

[09:58] Qhue: I think though that the model of levelling with an endgame is just fundamentally a flawed concept

The alternative being...? He mentions adding mid-game raid content, which would be a waste of time since it's a finite window in which to do those events.

[10:19] Qhue: Not to say you dont need end game because nearly all of those people dream about being on a team doing the high end stuff. But I dont think the raiding stuff really is their bread and butter. They know they want to make the elite stuff more accessible and hence are doing the 10-man bit… but how successful will that be?

See: Karazhan. I just don't think he brings any insights to the discussion, just my opinion.
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Posted: Jul 9th 2008 1:21AM (Unverified) said

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@ Nadril

He wasn't dissing dailies in AoC while proclaiming them in WoW, he was saying that the time/reward ratio isn't there in AoC. It is in WoW in the form of Badges of Justice, which are used to buy particularly strong items without the need of a 25 man raid.

Also, everything you said about the difference in PvE grouping between the two is a matter of opinion. There is virtually no need to group in AoC outside of a few instances and "elite" areas...same as WoW. They have that in common, whereas PvP is different, being that AoC is marketed and built as more oriented towards it.

@ rinks

The market is more visably mature because players no longer have a tolerence for a game being broken and without end game content. Most of AoC's target audience are WoW players...they're used to a certain standard which Funcom isn't upholding.

The whole "Fooled me once..." comment is in regards to releasing major content at the end of a life cycle and expecting people to jump on it with enthusiasm, knowing that the expansion will come out and make that content and gear trivial. I.E. how many people do you see going into Naxxramus and Ahn'Qiraj?

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