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Posted: Jul 7th 2008 2:30PM (Unverified) said

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"...We're not really sure whose market, exactly is being disrupted, and that is rather a key criterion..."


Entertainment industry would be an obvious target. Very little on television is as entertaining as interracting with other people in virtual worlds. Second Life has the capability to promote performance art, especially music, beyond the television industry's reach and control.
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