The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 152 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 76 comments
- Earthrise shutting down today 69 comments
- The Daily Grind: What dead game would you play in a second if it revived? 67 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Jul 7th 2008 2:00PM (Unverified) said
Entertainment industry would be an obvious target. Very little on television is as entertaining as interracting with other people in virtual worlds. Second Life has the capability to promote performance art, especially music, beyond the television industry's reach and control.