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Reader Comments (8)

Posted: Jul 5th 2008 3:48PM PlasticSpork said

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Of course, now, dying in an MMO has absolutely no meaning. I recall my wife going on intense, difficult corpse runs in Everquest and getting totally frantic about it, then, when she'd finally get her corpse, there was just a great sense of accomplishment.

These days, it's just clicky, clicky, repair, perhaps some experience debt or diminished abilities for 5 minutes, then you are back to whacking rats.

Not that corpse runs should evil, punitive things, but without consequences to your actions, it's a lot easier to just barrel into situations and not care.
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Posted: Jul 5th 2008 9:13PM (Unverified) said

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Well I guess your wife can keep playing Everquest since she enjoys corpse runs, reverse dinging, forced grouping, and feeling weaker in comparison to mobs every time you level up. As far as death being meaningless in games it may come as a surprise to you that it's.a.game and if I want stress I'll go to work and, you know, work.

Sounds like you and your wife are easily amused if a corpse run gives you a sense of accomplishment. Maybe you could also clean the lint filter in your dryer, dig some hair out of your bathtub drain, and get the oil changed in your car since menial tasks seem to make you giddy. The fact that you WANT to pay to do some menial tasks for "fun" means you should come to my house and pay me and I'll let you mow my lawn, paint the house, and take out the neighbors trash or something. In the meantime I'll play a game designed to let me unwind from having a real life and not waste my time with poorly implemented game ideas designed to create a false sense of accomplishment from failing. If you really want to punish yourself though you can always smash your thumb with a hammer in RL when you die in a MMO if you really feed the need for more consequences to your actions.
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Posted: Jul 6th 2008 1:02PM PlasticSpork said

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Wow. Nice uncalled for hostility. You must be a WoW player. And you've reminded me why I shouldn't even bother with web sites like this.
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Posted: Jul 5th 2008 10:04PM (Unverified) said

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if you like meaningful (or painful) death, EVE Online sits out there as the most potentaly painful system that i have seen. seriusly, i had to stop playing because the game became too damn serius...
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Posted: Jul 6th 2008 12:22AM (Unverified) said

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After a hard day at work, running around doing meaningless, repetitive tasks for relatively little gain, I love nothing more than to come home and log into WoW to do meaningless, repetitive tasks for relatively little gain.

Corpse runs or not, repetiveness and meniality are the name of the game in most MMOs by design.
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Posted: Jul 6th 2008 6:18AM (Unverified) said

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i agree. F crazy death penalties. i remember leveling one time in FF11 and i was so excited, i just hit 20, i bought all new gear, sold all my old shit and was on my way out to the appropriate lv 20 area which i dont recall the name of. when all of a sudden a tought ass little lv 18 goblin (yeah, thats right 2 levels lower, lol) came and kicked my ass all the way back to lv 19... :-/

i was auto un-equipped from all my new gear and had no money. so i had to fist fight lv 1-10 enemies just to level back to 20 and re-equip, super LAME.

and even tho im done with WoW i must thank blizz for creating the 1st MMO that really just kicked down time to the curb. remember everything before? like DAoC, sitting around at least 1 min between every fight if not more? yup, again, lame. i remeber how much i loved the quick paced feeling of WoW, now every MMO has adapted to that and i am so thankful for it! it was crazy, cause at first it felt too fast, just cause it was new. but once we were used to it, every game from here on out better have it.

the next big thing that needs taken care of? we need to now kick the refinement process of crafting to the curb too!!! why do we need to smelt 100 ore into 50 ingots and watch the bar, fill up, start over, fill up, start over, fill up, start over, fill up, start over, fill up, start over.... TERRIBLE!!! that needs to be a one time fill up whether its 3,000 ingots being made or just one!

MMOs will continue to evolve and as they do i think they will become more refined because of all the human touch it experiences on a daily basis and i will look forward to it.
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Posted: Jul 6th 2008 6:19AM (Unverified) said

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i agree. F crazy death penalties. i remember leveling one time in FF11 and i was so excited, i just hit 20, i bought all new gear, sold all my old shit and was on my way out to the appropriate lv 20 area which i dont recall the name of. when all of a sudden a tought ass little lv 18 goblin (yeah, thats right 2 levels lower, lol) came and kicked my ass all the way back to lv 19... :-/

i was auto un-equipped from all my new gear and had no money. so i had to fist fight lv 1-10 enemies just to level back to 20 and re-equip, super LAME.

and even tho im done with WoW i must thank blizz for creating the 1st MMO that really just kicked down time to the curb. remember everything before? like DAoC, sitting around at least 1 min between every fight if not more? yup, again, lame. i remeber how much i loved the quick paced feeling of WoW, now every MMO has adapted to that and i am so thankful for it! it was crazy, cause at first it felt too fast, just cause it was new. but once we were used to it, every game from here on out better have it.

the next big thing that needs taken care of? we need to now kick the refinement process of crafting to the curb too!!! why do we need to smelt 100 ore into 50 ingots and watch the bar, fill up, start over, fill up, start over, fill up, start over, fill up, start over, fill up, start over.... TERRIBLE!!! that needs to be a one time fill up whether its 3,000 ingots being made or just one!

MMOs will continue to evolve and as they do i think they will become more refined because of all the human touch it experiences on a daily basis and i will look forward to it.
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Posted: Jul 6th 2008 5:30PM (Unverified) said

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Oh go play some Diablo 2 hardcore and you'll never complain about any MMO's death penalty ever again.

It's pretty clear that developer's have to find the happy median where death stings, but doesn't make you hate the game. If the consequences are too mild (as they seem to be in most recent games), as Vincent said above, "it's a lot easier to just barrel into situations and not care."

Do you REALLY think it makes for a better game for people not to care if they live or die? It's a game, it's supposed to be fun, but games are also supposed to inspire a competitive sense in us, and make us want to "win".

The flipside of course is the D2 hardcore level of penalty. When I first played hardcore, I thought I'd found the holy grail of gaming, the adrenaline rush of getting out of a sticky situation with the merest whisker of health left was greater than anything I'd ever played before. But after a while, I came to realise that the caution the playstyle demanded was sucking all the joy out of the game. Diablo is all about barrelling into an army of monsters for the sheer joy of mindless slaughter. Playing hardcore was more about inching forward and making sure never to bite off more than I could chew.
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