A new patch has gone to the City of Heroes
test server today. Courtesy of the European CoX
forums, we've been able to take a look at the patch notes a little in advance
. It's another round of fixes and tweaks, and we're particularly pleased to see the dual pistol wielding Lady Jane has been given a stern talking-to and instructed not to rush into combat like a maniac
any more. The 48 month Veteran Reward pets are similarly non-suicidal - for real this time.
The controversial change, though, must surely be the adjustment of Total Focus: 'All player versions of Total Focus Disorient Magnitude reduced to 3
.' For those who don't know, Total Focus is a double-handed overhead smash that previously dealt a Magnitude 4 disorient. That's one of the most powerful stun effects in the game, enough to send a boss staggering and temporarily helpless.
As a long-recharge, late-earned power, Total Focus is meant to be spectacular. It's a Tier 9 (top level) power for Energy Melee, a powerset common to Tankers, Stalkers and Brutes (for whom it's available at Tier 7). It also comes in at Tier 9 in the Blaster secondary Energy Manipulation, in which capacity it's an especially popular choice, way ahead of other Blaster secondaries, and at Tier 7 in the Dominator set, Energy Assault. Once these changes go live, Total Focus won't be able to stun a boss on its own. Players will now have to stack Disorient effects from separate powers to achieve that effect.
Much of the player reaction so far has not been positive
, though some have welcomed the change. We're not entirely surprised to see it happen. There have been calls for something to be done about Total Focus for a long, long time now. Energy Melee is a disproportionately popular set in PvP, and the humongous stuns are a big part of that.
Lest we sound too negative, there's some measure of balance involved. Martial Arts has seen some more love, on top of the animation speed increases
: 'All versions of Martial Arts Eagle's Claw chance to Disorient a target increased from 75% per attack to 100% per attack
', and 'All versions of Martial Arts Storm Kick now have a 5% greater chance to cause a Critical Hit in all cases.
' It looks like the developers are pushing hard for greater diversity in player choices, when it comes to melee sets.