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Reader Comments (36)

Posted: Jul 1st 2008 12:45PM (Unverified) said

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What is logical is that I don't know a single person who bought this game and is still playing. That accounts for close to 20 people. But hey, what do I know.

Posted: Jul 1st 2008 1:06PM Triskelion said

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I don't know, this innovative combat system that AoC has is just as demanding and dumbed down as any of those "attack and leave" systems. It gets very, very repetitive after a while, at first it was fun but you could train a lab rat to sit and hit the 1, 2 or 3 keys when an arrow lights up. And no, adding two or three arrows later on doesn't make it any more innovative or involved. What I loved about the combat in AoC was the brutality and the fatalities but after a while I was hoping for a way to turn off the fatalities since I hated being in bullet-time while I was performing a fatality.

My biggest gripe with AoC is that fact that it needed another 2-3 months to bake, and I'm resentful of the fact that, for whatever reason, Funcom pushed the game out too early. Then they make all of these promises on how the game will be improved, its insulting because they know it still needs time yet they have no problem with their billing systems, those all seem to work fine.

If your game has bugs, tech issues, poor customer support and is missing features don't expect me to uphold my part of the commitment if you cannot.

This launch was very reminiscent of Hellgate:London, granted not on the same scale but I just cannot shake the feeling that the developer is lying and misleading me.

Posted: Jul 1st 2008 1:46PM FreakinSyco said

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I'm currently playing and I really really want to love this game. Unfortunately there are quite a few things holding me back. I'm currently at level 58 and have gotten here almost completely solo. Its so hard to group in this game for some reason. In CoX groups would spontaneously form and be great. In AoC if you dont form your group correctly with equal level characters everything goes all wonky. The absolute most stupid thing theyve dont to stop groups is not allowing quest goals to complete for everyone. A perfect example: In main system theres a NPC you simply need to talk to in order to complete a quest goal... but that npc runs away as soon as the first person talks to her. Great now you must wait 10 minutes for her to respawn so each person in your group can get the goal! WTF? To me groups are everything for MMOs. You screw that up you've screwed the game up. At level 58 I've run out of things to do. There are a few 70-80 areas but almost no 60-70 areas and grinding 10 levels isnt going to be fun. Dungeons in general are bugtastic. NPCs falling through floors, jumping through walls. Level 80s camping bosses. The in-game economy is a joke. Blues are 1 or 2 silver on the trader in most cases because they can be passed down over and over. Crafting is hit or miss. You MUST be in a guild in order to do high level crafting. Elite mobs can be retarded difficult in certain situations. I'm 58 and I want to fight a lvl 60 elite mob with a group of other high 50ish players. We can do fine as long as its one by one. But lets say you get a level 70 person to apprentice everyone so you can move through this quickly. Your fine with not getting any XP for the kills. Well good luck for that exact same group now apprenticed to 70. That elite will be even harder to kill and worth 1 xp.

Anyway. AoC is soo close to being a good game. They really really should have waited 6 months to release. I might come back. I might not.

Posted: Jul 20th 2008 1:29PM (Unverified) said

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I agree with FreakinSyco RE the group play and the quest completion. I really wanted to love this game and I thoroughly enjoyed the first 20 levels and was looking forward to a real group play experience which would have completed the breathtaking landscapes and musical score.

I played on early release and was a member of a great guild.

Thankfully I didn't have any technical issues but what I found instead were difficulties in getting teams that worked together and that when a team was finally put together it was more than likely that half the people were a long time away. All of this lead to too much waiting around. Together with waiting for respawns of targets I just couldn't get into it.

I ended up feeling that I might as well be playing Oblivion as most of my playing ended up solo.

Like FreakinSyco I'm also a player of CoX. Maybe the problem was that I enjoy its developed social aspect and almost "on a plate" teaming and missions. With good transport systems and plenty to do if you don't feel like leveling. For someone with little time to play, these things can become very important.

One other aspect that frustrated me was the UI. Particularly the available number of visible slots and difficulty finding team-mates on the wee map in the corner. I took to using the Mirage UI which was fantastic but required updating each new patch... fairly frequently then!

I might come back to play some day. I've not "gone off" the game. More a build up of little irks that started to test my patience.
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Posted: Jul 1st 2008 3:39PM (Unverified) said

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Well, for me AoC just stopped working after one of their patches, so it became a moot point. No fix I tried could get me back into the game... and I tried about everything. I couldn't see myself playing after the free month anyway, as I just found the whole game fairly boring after 50ish. As another poster suggested, maybe I was just burned out on the whole fantasy genre.

Since being unceremoniously dumped from the game, I decided to install and try EVE on the recommendation of a friend. This is the game I have been waiting for since UO. It is brilliant, and I can't see myself leaving for anything else on the horizon anytime soon... even WAR as I was in the beta for that and found it craptastic and gave the account to a friend to test.

Anyway, 6 of us started the game together and only one remains. I think this purchase may have been the most disappointing ever. Not the WORST game I have purchased off the shelf (HG:L gets that honor), but probably the one I have most hotly anticipated that failed to deliver what I was expecting..

Posted: Jul 1st 2008 4:13PM Alarie said

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I'd be curious how much other MMO companies business has picked up. I have seen a lot of posts recently like DH above me that couldn't get the game to work or the game quit working after a patch and they go hunting for other game trials.

Posted: Jul 1st 2008 4:28PM Jeromai said

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I'm playing Age of Conan, and enjoying it, as a counterpoint to all the other feedback above me. Those liking it are playing it, whereas those disheartened by the experience are surfing the web, looking for agreement and validation as to why they didn't like it, and chances to rant about what they disliked.

For example, I personally detested Tabula Rasa, and my behavior toward that game was very similar to what others are doing for Age of Conan. Time, and subscriber numbers will tell, for both games.

Surprisingly, I think this is a good thing. What I'm observing is that players are getting a lot more selective in the type of games they like. Experience has taught them what they prefer, and what they just won't tolerate any longer.

Since the market of MMO games is expanding day by day, we're hopefully never going to see another colossal WoW monster.

(I dislike the end goals of WoW, so I found it quite hard to understand why WoW had the success it had - except maybe, it had Blizzard's reputation backing it, and provided a polished newbie experience - simply luring the mainstream in with clear-cut easy-to-understand goals and directions, until the bait-and-switch "now you raid, not solo" at endgame. Past a certain point, critical mass takes over, even if the gameplay is flawed.)

Instead, we'll have a whole bunch of smaller niche games, with better likeminded community.

As long as the niche is large enough to support the developers, the game will continue to exist. Lots of different kind of people who like varied types of gameplay. If not, it'll fold like Auto-Assault and other such MMOs left in the dust.

Posted: Jul 1st 2008 7:03PM (Unverified) said

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I've had AoC since launch and I've only managed to get one character out of Tortage. When I turn on my PC and start up a game I often find its not AoC. Most of my friends are still playing and all but one of them seem to be enjoying themselves with characters in the high 40s. We've been through a few games in the past, and no matter how bad/buggy they were I've always stuck it out with them as its always fun just hanging out. This time though I just can't seem to bring myself to put in the effort of catching up to them level wise (even the apprentice system doesn't help) and when I listen to the voice chat, it just seems to be staccato bursts of combat related stuff, none of the usual back and forth banter.

I'm kicking myself now for going past the one month point as I know for sure I'll be cancelling my sub soon. As I've said to my friends, I don't hate the game, I just don't often feel like playing it. Its a combination of things from bad patch timing (where I am the patch downtime happens during my peak playing times) occasional crashes, poor performance suddenly for no apparant reason, insane amounts of running backwards and forwards to do stupid fedex quests, I'm only up to level 22 but there seems to be absolutely nothing to do but kill things or fed ex (crafting doesn't come till much later I've been told - WTF?).

This last point is probably the most damning, with no real good PvP experience nor endgame, what am I going to do for another 60 or so levels? More mob killing and fedex quests.... I know I know most MMO's have this and I anticipate lots of 'so why do you even play MMO's?', usually its the lore/story, gameplay and exploration along with group play that keeps me going.

I disagree with the author above in that I don't think Funcom has done a good job with the Conan setting, I don't feel like I'm playing in the world of Hyboria, I just feel like I'm in another fantasy MMO. I have no urge to explore, in fact I feel like its a chore. The combat was novel for the first 10 levels but now I've reached a point where new combos aren't exciting me, particularly as I feel like I'm getting them randomly and I don't have an expectation of what coming up next like I do in other MMO's. I look forward and all I see is a future of mob grinding and fedex quests. Yes the scenary is gorgeous, but in so many ways it feel sterile... it is evocative in some cases but when I think this its often due to the audio at the time (they did do a good job with that).

So, at the end of the day, there is just nothing to keep me coming back, even the ususal lure of my friends playing is not enough. I can't put my finger on why exactly, I think its because I'm finding the gameplay shallow and not giving me anything to look forward to, as well as the technical issues. I think SOE was very clever to offer their free months of playing for EQ, EQII and Vanguard at this time as I have jumped back into these games and have found myself, more often than not, playing them instead of AoC. I don't hate AoC, I'm not frothing at the mouth in anger, it just doesn't make me want to play it more. I'll quit and then see whether Funcom does anything to make me want to resub in the future.

Posted: Jul 1st 2008 10:20PM (Unverified) said

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I have played EQ2, WoW, Tabula rasa, Guild Wars, LOTR and none has a satisfying combat system as Age of Conan (the best being IMO City of Heroes/Villains).

I'm surprised how many people reach lvl 60 to 80 in less than a month and then complain about tedium and boredom. I'm taking my sweet time leveling on my PVP Race server. In time, all those bugs will be fixed and I'll enjoy a much better end game content. So it was released with some bugs, big deal, which MMO wasn't?...........*chirp chirp*...........That's right, none.

Although AoC offers exactly the same type of questing as any other fantasy game, it mixes and bakes it with enough mature content and a fantastic fighting system that will keep me entertained for months (or warhammer online is released, LOL).

Posted: Jul 2nd 2008 8:27AM (Unverified) said

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After the initional wow-effect about the exceptional grafic, the combat system and the nice early quests where over - there is just a ocean of broken features and missleading marketing. The PvP is'nt masive, the world is'nt huge, the active combat is'nt tactical and naked girls dont make something more mature at all.

Posted: Jul 6th 2008 11:36PM Mystal said

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It's funny, as some one who had almost no technical issues with the game after installation, I think the author has it almost completely backwards.

Technical issues can eventually be corrected. Many players will stick through the most frustration technical issues if the underlying game has enough to it to keep them wanting more.

The game design is just not good. That engaging combat system? We must be playing a different game, because while you got an engaging system, I got a system where I push a pre determined sequence of buttons each time I want to use an ability. It's like all of the tedium, with only half of the results. Sweet!

Casters are no better. HEalings don't really think about healing, they just cast some group HoTs on long cooldowns and then nuke the enemy. DPS casters use 1-2 difference spells, because the only spells that matter are the damage spells, and depending on spec, one or two end up trumping all others.

AoC has two things going for it: It's new, and it's good looking. But just like the new girl at work or school, that killer body only goes so far. If you find out she's boring or mean, you're not going to want her around very much once the thrill of ogling goes away.

AoC is boring and mean. You might want to take it to bed but you definitely don't want it there when you wake up in the morning.

Posted: Jul 7th 2008 12:43AM Mystal said

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I just want to say that English is my first language and I have no idea what happened with my post. Healings = Healers, Difference = Different. Any other typos should be ignored.

Sorry for the horrible writing .

Posted: Jul 7th 2008 4:37AM (Unverified) said

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The game started out fine for me, ran like a dream, then after a patch the game refused to start at all. 3 Patches later I could finally play again, but for some reason it stuttered etc etc even on Low settings it wouldn't work.
During these technical issues I started wondering what made this game that special and some things started annoying me.
The combat system is fun, but really do I wan't to keep bashing buttons to kill those wolves over and over again? The answer for me was no. 3 of my friends I started with had technical issues since the beginning so we all decided to quit and move on to another game.

Posted: Jul 7th 2008 6:18AM (Unverified) said

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I "stopped" playing as well. I agree with the majority of things you said (like others, didnt really like the auto-attack / cup of coffee thing but oh well).

I urge other people to not give Funcom their money. The only thing that will make companies realize that releasing heaps of shit instead of a finished product is the fact people won't pay for them. Ok, Funcom, you got us with the initial game cost, but I'll be damned if I'm paying for this Extended Beta. ;)

http://www.r1ft.com/age-of-conan/the-age-of-the-extended-beta/

Posted: Jul 24th 2008 7:36AM (Unverified) said

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I agree with everything you've written here. I think this is an excellent article and it expresses a lot of what I feel towards AOC. I really enjoyed it in the beginning -- I think it does have some awesome potential -- BUT Funcom dropped the ball by being understaffed and making some really poor choices of things to prioritize in their post-release development/fixes. For example, that horrible out of memory error I would get every 5 minutes for a while there was afflicting tons of people, but yet, they chose to fix stupid stuff like adding in a Dance function or fixing the PVP seige battles. I don't know about you, but I think having a game that is ACTUALLY PLAYABLE AT ALL is more important than fixing some pvp battle that only a few people have the ability to do at the moment anyways.

I actually didn't realize I made the choice to stop playing until a couple days ago. AoC hadn't even crossed my mind. I reformatted my system a few weeks ago and I just haven't felt like re-installing AOC... it wasn't a priority. In fact, it rarely crossed my mind. And when it did cross my mind, I would always squelch that thought with a "Ugh, it'll take a long time, I'll do it later."

Now that I think about it (and in summary), I stopped for a number of reasons: 1) the company's developers make poor choices and don't prioritize well 2) the company is WAAAY understaffed -- they have a massive lack of support and they seriously lack interaction back with the community (especially by way of the forums). So many threats with problems and questions of people reaching out, looking for hope, and never getting an answer. 3) Lacking so many features that was promised to us on paper that sounded so cool and really sold the game to us (like drunken brawling, DX10, etc) 4) Serious lack of content. The whole game was just grinding... I ground (proper past tense?) so much in this game -- and looking at all the grind groups and stuff -- it's obvious there is no way to really level besides grinding. Zzzz. Boring. same thing over and over again.. hack and slash. yay. sure I got in to some pvp battles, but... it didn't really do it for me. It wasn't enough to really keep me interested. I need my PVE too.. Sometimes I like to just hang out and quest or do solo goals.

So.... *sigh*... I had really hoped it was THE game for me.... unfortunately, it failed me. Sounds good on paper, but they really kinda failed in their implementation IMO. I think they tried to pull this off with too small of a staff base (even back in the dev stages before release) and it really hurt them. Yay for cutting corners? Who knows. Anyhoo, Thanks again for this great article.

Posted: Aug 25th 2008 3:10PM (Unverified) said

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I'll be the first to admit that every MMO has bugs at launch, and most of them get fixed right away. These are technical issues that will surely be fixed and forgotten soon. But things like the auctions and mail systems not working for weeks, and the unfinished endgame, crafting, and PvP are not bugs so much as features that are simply missing from the game. SLI and Direct X 10 support are also missing features, not bugs. You can't say that Funcom just "didn't realize" that these things were gone. They simply launched the game before it was finished.

Several of the problems regarding broken quests were not obscure glitches, but genuine bugs experienced by every player, and Funcom eventually admitted on their forums that they were indeed broken. The sad thing is that if even a single Funcom employee had played through every quest once, 75% of these embarrassing bugs could have been found and fixed before launch. Yet Funcom knew about them and didn't even disable them with a quick launch day patch. Things like this are best left "behind the curtain" until they are fixed, internally tested, and patched into the game. Presenting new features in this way makes players happy to see them. But leaving broken placeholders of features yet to come makes the whole game look buggy and unfinished. In short, don't hang your dirty laundry out in plain sight unless you want people to see it and complain about it.

I'm enjoying AoC for what it is so far, so I'll cross my fingers and keep playing. I just hope that Funcom doesn't become a victim of its own hype. So much of the AoC press focused on the long development cycle and cutting edge features of the game that players found the retail release falling far short of their expectations. WoW, LotRO, and all the rest had their growing pains, but those days are over. AoC is not competing against these games in their launch state. When it comes to the typical MMO player's time and money, AoC is competing against these games as they are now -- stable and polished. The hardcore will stick around come what may, but nothing turns away new players like a bad launch, and in MMOs, first impressions are everything. How many disgruntled players really will "come back in a few months" to give AoC a second chance? I want AoC to succeed, so I'm hoping many of them will. But historically speaking, that seldom happens with MMOs, and that is a shame, indeed.
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