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Reader Comments (36)

Posted: Jul 1st 2008 9:24AM (Unverified) said

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The technical problems weren't what made me quit, despite the fact that I had to run the game on its lowest settings for it to be playable. I was quickly fed up with all the features that didn't get put into the game. PVP had no meaning with no PVP experience and no PVP rewards (although it might be in the game now, it wasn't when I left), I knew the end game was going be a buggy disaster since no one tested it in beta, there was terrible itemization (if any at all) for most mobs/dungeons in the game, crafting was just terrible, etc., etc.

I stopped playing before the free month was up. I'm not going to give game companies any more of my subscription dollars to fix and improve their game when most of that should have been caught by the time beta ended, or the launch should have been delayed. I'm not as forgiving as I used to be about this stuff, having been burned by games like SWG and the like. This is likely the last game I play from Funcom.

Posted: Jul 1st 2008 9:26AM (Unverified) said

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The technical problems weren't what made me quit, despite the fact that I had to run the game on its lowest settings for it to be playable. I was quickly fed up with all the features that didn't get put into the game. PVP had no meaning with no PVP experience and no PVP rewards (although it might be in the game now, it wasn't when I left), I knew the end game was going be a buggy disaster since no one tested it in beta, there was terrible itemization (if any at all) for most mobs/dungeons in the game, crafting was just terrible, etc., etc.

I stopped playing before the free month was up. I'm not going to give game companies any more of my subscription dollars to fix and improve their game when most of that should have been caught by the time beta ended, or the launch should have been delayed. I'm not as forgiving as I used to be about this stuff, having been burned by games like SWG and the like. This is likely the last game I play from Funcom.

Posted: Jul 1st 2008 9:27AM (Unverified) said

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I wrote about a similar experience on my own blog (http://orboro.net) in the fact that I didn't "quit" AoC so much out of anger or frustration (but there is a sense of disappointment) but rather I just didn't find it to be a very "fun" game. It didn't hold my interest. It's rather hard to put my finger on any specific reason but I think it's rather a combination of many things from people being so tired of their other MMO (WoW, EQ2, LOTRO, etc, etc.) and looking for something, anything, new. However once you get that new shiny toy (AoC), it's luster rubs off rather fast and you realize the grass wasn't quite as greener as you first thought or you just find other things to do. Maybe I'm just jaded on the genre as a whole and need something truly innovate. I don't find AoC to be innovative in the slightest.

For me, it was exploring some single player games I had neglected for months while playing World of Warcraft. Hopefully I can look at my next MMO with a little more objective view before jumping in.

Posted: Jul 1st 2008 9:46AM (Unverified) said

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To the article's author:

Unfortunately, even though your article was well written and obviously not a rant about AoC, if you had posted this on the AoC website or had even expressed these views to the people who play AoC you would be thrown to the fire pit.

Conan has absolutely the worst community I have ever seen in an MMO. This is another big problem of this game that people don't initially see because it's not a real, touchable thing. But try expressing concern about things in the game and they attack you unrelentlessly. I think this has to do with the "mature" rating of the game, all that did was attract all the immature people.

I played AoC for the first month, got a character to 80, realized the game was a complete mess and went on to play Lord of the Rings Online. Like your experience with Guild Wars, it is just a wonderful feeling to be able to jump in that game and play for three hours straight and everything just works. All my quests work, I don't crash, I can craft, I don't run out of memory, everything works. And just that fact alone makes it a joy to play after having tried AoC.

Though I do find fault with one little thing you said in your article. Or maybe I just disagree. You state other games have a "go make a cup of coffee" style of combat. Myself, I play a Burglar in LOTRO and let me tell you, there is more action going on during a typical fight than ANY battle I ever did in Conan.

In conan I played a tempest of set. Combat was literally - click 3 buffs, run into pack of mobs, click 2 spells, stand there for 5 seconds, everything is dead, repeat. Not exactly the "active engagement" combat system you describe. I played melee classes too and they weren't much better. It was all pretty much just a click fest - do as many skills as fast as you can, not much actual strategy involved at all. In fact this was one of my big disappointments.

In LOTRO as a Burglar I'm constantly crowd controlling, applying tricks, conjunctions, damage, twists, all kinds of stuff, its WAY more "active" then conan could ever hope to be.

Posted: Jul 1st 2008 10:40AM Heraclea said

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It's hard to imagine anything worse than the World of Warcraft official forums. There, the Armory misfeature invites a host of irrelevant attacks on your gear, your talent selection, and your PvP rating if you post on the character you have questions about. Not surprisingly, much of the activity there is posted under the names of low level alts. Age of Conan's official forums are not quite as bad, at least not yet.

Some areas of the official forums, like some of the individual server forums, are not that bad. I play on Wiccana, the "unofficial" RP-PvE server, unofficial because all of the other servers flagged for roleplaying are PvP, and most of the roleplayers don't want to deal with that malarkey. As such, that forum attracts mostly a literate crowd. Unfortunately, Funcom's moderators amateurishly and aggressively move threads to less congenial forums almost constantly.
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Posted: Jul 1st 2008 10:43AM (Unverified) said

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I stopped playing after my month and 10 days was up because I was a lvl 65 single target dps class ( assassin) left to compete with the reality that is AoE grinding. Even as an AoE class, I would have quit. There was very little content left, and it was all bottlenecked around a few camps, where all of the people in the level range were AoEing down the same group of mobs, then waiting for respawns. Oh, did I mention I was on a PVP server? Thats probably the only reason I made it as far as I did, but it presents a real problem when competing for camps.

To deal with that kind of frustration, I need a carrot to lead me along. I play WoW as well, and if I want to raid, thats where I will do it, not in AoCs version, where gear is almost laughably inconsequential, and the dungeons are only barely working. That left me with sieges, which are unplayable ( you can try, but expect 2-3 frames per second, even on a beast of a PC). I have no faith that that problem will be solved within the next month or 2, so I found better things to do.

I still think its a great game, especially Tortage. I like the combat system. They did alot of things right. However without much to look forward to, I was lacking motivation to play.

Posted: Jul 1st 2008 12:28PM (Unverified) said

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I see soo many mistakes in AoC that were done poorly in Anarchy Online. I don't see why Funcom didnt learn from their first MMO?!?!

I see you mentioned AOE grinding the same mobs - that was my biggest problem with AO...when a game has a zone that you have to take turns killing lines of mobs over and over again for 40 levels - something is wrong.
All of you AO players know what I mean - level 90-145 is spent killing Hecklers in the water....then 145-200 is spent killing Hecklers in Adonis....and you have to ask in general chat if there is an opening in a Heckler team...Then....Spirit teams...
AND, if you want to be lazy, you can sit on the ground while ONE person does the AOE killing for the team.

They REPEATED that in AoC?????
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Posted: Jul 1st 2008 10:56AM (Unverified) said

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I was excited for AoC and so were many of my friends. But the memory leak sent us packing. If you can't play, you can't play and it really doesn't matter what your game has going for it. But AoC led me to EQ2 and I have been playing that for 2 weeks now and loving it!

Posted: Jul 1st 2008 11:00AM GRT said

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You lost me at: "I like the combat system that demands active engagement rather than the auto-attack, go-make-a-cup-of-coffee style of combat used in so many other MMOs."

I don't know if you are ignorant or exaggerating, but I'm hoping the latter. But in either case, I really can't trust anything else you say.

I'd be interested in what games you play where you can turn on auto-attack and go make coffee and be successful in a challenging battle.

You must be a big hit in raids.

Posted: Jul 1st 2008 11:31AM (Unverified) said

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Oh c'mon, he just meant that you can target a mob and walk away and come back and be victorious.

It IS true. I have been pulled away from the PC on many MMOs and was reasonably certain when I returned that I was still alive.

That's not the case with Conan. It's an important distinction and I think he explained himself just fine.

But I still quit Conan. :( Just wasn't enjoying my time.
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Posted: Jul 1st 2008 8:27PM GRT said

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Ping, yeah I know what he means, but I'm calling him on the coffee comment because, to me, its just so dismissive of the games so many of us love. It'd be like someone on a FPS blog saying that the games are just about placing a cursor over your enemy and pressing a button. And sure, that's literally true but it doesn't capture the spirit or the fun of the games.

I mean, did anyone feel the combat in AOC was inherently more challenging because of the lack of auto-attack? I found the game to be awfully easy, frankly.

Getting in a group in a game with auto-attack, and taking on a challenging enemy, and having to know your role, which of your tools to use when, managing aggro and all that...there's a lot to playing a 'traditional' MMO well that the author here just brushes aside.

Honestly for my time in AOC, I never found anything nearly as complex as the combat systems in EQ2 or WOW. Sure, not having auto-attack made for more busy-work, but to me at least, it didn't make the game harder or more challenging to play.
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Posted: Jul 1st 2008 11:43AM Damn Dirty Ape said

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A number of things left a bad taste in my mouth about AoC. Some of them include technical problems, poor itemization, unfinished crafting system, broken and poorly defined feats, weekly massive balance changes, and demanding computer requirements.

The reality though is that I quit because I simply was not having fun. Computer performance played a role in that, but the game was still playable. The game just has a very strong 'beta' vibe to it with all of the constant patch, massive balance changes, and broken and/or untested systems (crafting, sieges, etc).

The female characters doing less DPS is just another example of why I just don't think the game was ready, but to be completely honest I think my main problem is that I just don't like the underlying 'core' mechanics of the game. I like the idea behind the active combat, but I just don't see it working out right in the long run (example: my reward for leveling is 'new and improved' versions of combos that I already had, except that they are harder to pull off and can now be done less frequently).

Posted: Jul 1st 2008 11:49AM (Unverified) said

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What is this article about? Trying out a game & then leaving it, isn't it? Sry, that I can't follow your argumentation (@Kevin), but this is simply what I understood.

You have no anger with AoC, are not frustrated but also stating leaving because there is something different waiting for you? Then you are quitting/ stopping whatever, as OF COURSE you are frustrated of the game. Even being bored is a kind of frustration.

I guess you meant there are typically two types of gamers: the ones, leaving a game as they got bored of it and the others, being highly interested and maybe frustrated, therfore leaving a game with a certain chance to return after a while. But in the end, you only have 0 or 1, good or bad, black or white: play or leave!

I keep on playing AoC till the day will come, when I stop and quit playing :)

Posted: Jul 1st 2008 11:52AM (Unverified) said

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The game ran fine on my computer, and my system's not great. And I liked the lore, liked combat, I like Funcom, and there were less bugs than I expected. I quit because the game felt too much like every other MMO on the market. I didn't have much time to play, and I spent my first week running back and forth between towns killing wolves and generic savages, picking leave, and going through dozens and dozens of the same quests I've done a million times before.

It's a solid game, I'm just so burnt out on the whole fantasy MMORPG genre.

Posted: Jul 1st 2008 11:56AM (Unverified) said

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GRT .. your comments.. hmm, made me lol. And I completely agree with you on this.

But let me say it in .. another way =)

I kind of said it in my first post. The combat I saw in conan had no real strategy to it. Yes, they made you press 2-4 buttons to do an attack instead of 1 button, but that alone doesn't make combat any more interesting does it?

So once you get past the fact that you are only pressing more buttons to do a single skill what are you left with. I'll talk about the two classes I played.

Tempest of Set, level 80: In a group - Cast buffs. Cast Heal over time spells. Cast lightning strike. .. thats it. Sounds just like any other game right?

Herald of Xotli, level 53: In a group - Cast AOE fire, do a few combos over and over. .. thats it.

Where is the "innovative combat system"? The fact that I press 3 keys to activate a skill instead of 1 key is not innovative. It's a little mini-game thrown in so they can put a bullet point on the back of the box.

Posted: Jul 1st 2008 12:01PM (Unverified) said

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I am a unabashed member of the AoC fanboy club. Then again I stuck it out through the age of conan and daoc launches too. I'm a glutton for punishment I guess. Stated bugs aside the only issues me and my friends are really having problems with is the lack of places to go between 70 and 80. We are constantly competing with other groups for quest mobs, and the best xp spots are continually farmed by gold/character farmers leveling there merchandise. I dont know how many times I have had a guy with a random generated name yell "You steal! You leave camp now we call gm!". That and the fact that I can't turn my tell messages on or I wont see guild chat through all the spam. But having to compete for every single spawn with the rest of the "power gamers with girlfriends" is getting to be really annoying. Spawn more overlo.....er instances!
The other annoying thing is that they are nerfing classes before there fixing bugs. FFS I know people are leveling faster than you expected but how about first making the game run THEN worry about balance? I am a tempest that plays with a set group every night. I know I could easily level to 80 just aoe grinding things a level lower than me but whats the fun in that? I wasn't surprised when they nerfed my class, hell I will admit it reallllly needed to happen, but what they did to necros and guardians was just absurd. Of the 3 guardians I knew only 1 still plays his character, which is going to cause huge issues later when were trying to do raids with DT tanks because guardians have all quit. WoW did this to warriors at one point before bc release and raiding ground to a halt for allot of guilds. Your core classes need to at least be fun or end game will die, then your customers will only be around from 1 to 80 before they move on.
I love aoc, and I will continue to pay and play until my friends start quitting. I am in the warhammer beta but at the moment it really is looking like more of the same so I would like to stick around. We will see if Funcom can take enough time away from rolling in the piles of there new found wealth to actually keep it coming in.

Posted: Jul 1st 2008 12:03PM (Unverified) said

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Pingmeister - I'm not calling you out, but I would like to ask, what game have you played that you can literally just leave the game as your guy is auto-attacking and he will eventually win?

This is a game I have not played. Unless of course you are fighting mobs WAY below your own level, usually games will require you to do "something" other than auto-attack in order to beat your foe.

I'm just saying this cause I have played a lot of MMOs and I've never seen this happen before. Usually players go after mobs just above their own level and you certainly can't just auto-attack to beat these.

Posted: Jul 1st 2008 2:21PM preciousj said

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I think the comment was hyperbole to prove a point, but playing a paladin in WoW (or any other unkillable class that deals poor damage), yeah, there were a lot of times I could tune out and let pally bang on stuff.
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Posted: Jul 1st 2008 12:12PM (Unverified) said

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On a side note, since the devs of Age of Conan have been talking lately about subscriber number. Look at the people who posted here. I would assume that anyone reading Massively is pretty into MMOs. So right here you have the influential people for this genre.

Of the people that posted most have said they have already left the game, with some saying they might leave soon. And not only that but they say "me and my friends" have left. I know personally myself and six of my friends started AoC together. None are still playing.

If this is indicative of what the future holds then AoC subscription numbers for as soon as next month might be only half what they are right after release.

If you enjoy the game, great, I'm glad you do. Please stick with what you like no matter what people say (long time Asherons Call player here, so I know what it's like). But do allow the rest of us who felt ripped off to give it a good bashing =)

Posted: Jul 1st 2008 12:23PM (Unverified) said

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this is not logical, as you might also know the 1%-rule of communities.
Human beings are communicators, they like it - they need it. Concerning online games & communication possibilities like today (Internet) it is more likely to criticize (and people are having mor motivation to do so) than saying again & again "it' s wonderful!".
People need a valve for frustration - forums and blogs can serve as vehicle for that - brilliant.
Taking this into account, I would say, a lot of people out there (namely 90%) are just reading & thinking. We don't know, wethter these 90% are confident about AoC or close before leaving the game.
Maybe this is often the editors wish ;)

Finally, imho there are a lot of people outside, loving the game, not understanding this real big wave of outrage in this early stage after launching commercially.
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