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Reader Comments (11)

Posted: Jun 30th 2008 1:00PM (Unverified) said

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Excellent article; definitely food for thought. Most of the debate I've seen has been focused on servers with lax or no restrictions on copying others' content. It's interesting to see that there are a number of additional issues which have received little attention.

One thing that's clear is that this is a complex issue -- both technically and politically. Another thing that's clear is that the current infrastructure and policy are inadequate to address a multiple-operators scenario.

I'm interested to see what will come out of the office hours with Xan tomorrow. (Although to be honest, I expect only a lot of useless shouting and oversimplifications, and no progress or resolutions.)

Posted: Jun 30th 2008 2:36PM (Unverified) said

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I think there's a reasonably straightforward first cut at this, as discussed at a Zero Office Hours the other day and also in various blogs and things: in general a thing is allowed to move from the SL grid to another grid if and only if (a) the creator has taken a specific action to allow that, and (b) the destination grid supports the perms that the thing has in SL.

Examples of (a) would include stuff like the creator checking a new "allow this to move to Linden-trusted grids that support its perms" box on the object's properties (which I think would be a good simple first cut at it), as well as more complex stuff like "allow this to move to the following grids: [list of grid IDs], and to any grids on the following entities' ok-grids lists: [list of entity IDs], but NOT to any of the following grids: [list of grid IDs]".

The latter is much more general, but also more complicated and more resource-intensive. We may end up never needing it, but it's interesting to think about. The former means that creators need to either restrict their creations to the SL grid, or trust the Lindens' choices about what other grids to connect to; there may or may not be people for whom neither of those choices is a good fit. We'll see! I'm sure it will be interesting. :)

Posted: Jun 30th 2008 9:18PM Joystiq Login Bugs SUCK said

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I am about to go on a holiday to China, a place of very different copyright laws. I was hoping to take a few CDs that I own with me so I had something to listen to.

[√] Only allow this item to be heard in the USA

Posted: Jun 30th 2008 10:27PM (Unverified) said

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Could you expand on your point, Jay? :) Sure it'd be annoying to find that your CDs were controlled that way. But not everything that annoys me should be disallowed. Are you saying that if it were feasible to produce CDs that had that characteristic, CD makers should be prohibited from doing it? Or that you wouldn't buy CDs with that characteristic (even if they were cheaper)? Or just that it would be a sadder world in general if there were CDs like that? Or just giving an interesting food-for-thought example? :)
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Posted: Jun 30th 2008 10:32PM (Unverified) said

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DVDs are already controlled in this way in some places, with Customs in some countries taking a dim view of region-locked material being transported across boundaries. It's awkward to move to another country and not being able to take your console games/DVDs with you.
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Posted: Jun 30th 2008 10:51PM Joystiq Login Bugs SUCK said

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Dale, I guess if you can't see what I was saying then I will use DVDs instead.

(I normally use CDs as I would wager most content creators in SL use pirated or format shifted music whilst they work)

However...

DVDs are sold with world wide zoning to restrict their use in an area outside the one you reside in, for example one 1 is the USA, Zone 4 Australia, Zone 2 the UK and so on.

The content creators thought this would be a great thing, it would protect their markets and also ensure that release dates (based on an old worlde cinema model) would not creep. That is... you would not be able to watch "Diary of a teenage axe-murderer" in the UK until after it was released at the cinema, despite it being out in the USA for 10 years.

This region coding was flawed and much hated. People released CSS content removal tools, people released DVD player hacks, in the end many DVD player manufacturers gave up and made their players zone-free.

It was restrictive of trade and the customer, the one the content creators need to buy their product, was disadvantaged.

The creators learnt with DVDs replacement, blue ray, they made the player zone free. They worked out in the end that more customers - world wide - were better for sales than artificially limiting their movies to just one country.

So, translated and in plain English:

From the Creators View:

Make hair that can only be used in SL or let people in a thousand new grids also buy your hair?

From the Buyers View:

Buy hair that will rez on a thousand new grids or buy hair that will only work inSL?

Posted: Jul 1st 2008 8:56AM (Unverified) said

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Very good, thanks for the details. :)

I tend to agree with you; on the other hand I don't want to require all content creators to agree with us if their feelings run the other way. (There is, after all, some danger that on some of these thousand new grids it will be possible for a customer to mass-produce copies of that hair with basically a snap of the fingers.)

Hence the current proposal: that creators be able to enable the transport of their products to other grids (exactly which ones still somewhat TBD, but at least only to grids that support the perms on the products), but that creators who -don't- want that to happen have the option to prevent it.
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Posted: Jul 1st 2008 1:39PM kmeisthax said

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I am staunchly opposed to a region coding for grid content. This places power over your inventory out of your Agent domain and into the creator's Agent domain and the creator's allowed Region domains. Let's say we had some resident "X" with some very useful scripted tool with no-mod, no-copy, etc. Additionally, we region-code it for Second Life Grid only. Random Linden "Y" bans resident "X" from SL Grid, for some completely stupid or even personal reason. Linden "Y" has also banned resident "X" from his scripted tool that he's paid money for by virtue of him not having any access to the one grid the creator has let him rez it on.

What recourse would "X" have for "Y"'s actions? None. Lindens have no real oversight unless they horribly abuse the system - I could forsee this happening quite often. You don't have to be a griefer to get banned, and increasingly the only griefers getting banned are the ones that just started or stopped griefing.

I was hoping that the AWG's efforts could free my inventory from the Second Life Grid but it seems that content creators are going to quash that hope for freedom in the name of their spacebux.

Posted: Jul 1st 2008 6:18PM (Unverified) said

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either my understanding of the english language is more flawed than i thought it was, or if you play Spores your giving your children away to EA 0.0

"You hereby waive any moral RIGHTS OF PATERNITY, publication, reputation..."

Posted: Jul 1st 2008 9:58PM (Unverified) said

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One of the fun things about so-called 'legalese' is that while the words used are relatively ordinary Latin or English worlds and terms, their *meaning* is not the same as they would be in an English sentence.

A prime example is "for any reason or no reason" which actually doesn't mean "for any reason or no reason" in plain English, but has a very specific meaning in legal terms that is not nearly the same as the English interpretation.
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Posted: Jul 2nd 2008 3:06PM (Unverified) said

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My favorite legal term with a Surprise Meaning is "hold harmless". A naive English reading of my agreeing to hold AcmeCo harmless for any results of my actions on AcmeOnline might be that I promise not to blame them for anything I do. But what it in fact means that if I do something and some third party sues AcmeCo over something that I did, I'm agreeing to pay *all of AcmeCo's legal and other costs resulting from that lawsuit*. Such fun. :)

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