Funcom showed some symptoms of growing pains yesterday, as the anxiously anticipated patch for Age of Conan, which promised to bring many important bug fixes, failed to get off the ground until around 7pm EST instead of 12pm EST, as originally scheduled. It's not entirely abnormal for players to clamber about receiving compensation for lost time in situations like these, but it is somewhat rare when a company actually follows through on this expectation.
Much to our surprise, Funcom offered an official apology for the delays yesterday, and have granted all active accounts an additional day of play-time to compensate for the outage. We doubt this will quell the steady drumbeat of players who are dissatisfied with the Age of Conan experience, but then, what will?
Reader Comments (4)
Posted: Jun 27th 2008 9:10AM (Unverified) said
Does this mean they will be handing out free months soon for making everyone pay to play a beta test?
Reply
Posted: Jun 27th 2008 12:11PM Triskelion said
This isn't even funny anymore, it is beginning to border on pathetic. Its just been one cluster f$%* after another. My guildmates are claiming that they have to zone and then re-zone to see if they were successful with their crafting.
How is this game even remotely ready for mass release? This should have been released as a console fighting game, like Soul Calibur, and just focused on combat because the rest of the game is obviously dragging way behind.
FUNCOM, we put the "FU" in fun!
GG Gaute.
Reply
How is this game even remotely ready for mass release? This should have been released as a console fighting game, like Soul Calibur, and just focused on combat because the rest of the game is obviously dragging way behind.
FUNCOM, we put the "FU" in fun!
GG Gaute.
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