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Reader Comments (22)

Posted: Jun 27th 2008 11:12PM (Unverified) said

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Your article is poorly researched. The analysis is pitifully lacking.

(1) The subscription base was bleeding away after the CU. It didn't recover. The NGE just accelerated the collapse.

(2) The current community is not strong. It's embarrassingly dead.

Please don't write about games you know little about. Thanks !

Posted: Jun 28th 2008 5:07PM (Unverified) said

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Well then; I guess it's pretty safe to say I won't be reading this site for any *real* gaming related news. If an author of a published story can't take 30 seconds to visit one forum where real SWG vets (from before CUNGE hit) hang out, when writing about SWG... I think it's pretty safe to they either aren't concerned with accurate stories or that they have been bought. This one looks a lot like writing a story based on personal assumptions.

The lack of customer support/care, lack of content, bugs, etc. caused the game to bleed subs originally. When an entire guild mall gets deleted and customer service tells them to piss off. That's a problem. The CU and the NGE were *not* a solution to that problem and NEITHER were better games! Next time you want to say a simplistic, class based, point and click, kill/loot game is better than a skill based, multi-classing, community crafting, sandbox game of huge depth...maybe don't say it in public, okay? Some of us want a game with some depth and long term playability...for the rest of you: go play AoC.

SWG needed some content in the sandbox, some massive bug stomping, better customer service...well, the game just needed to be run by a company other than SOE or EA.

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