------ Nadril - I can't believe you're being such a sheep. You're giving developers "get out of jail free" cards, and all it's saying to other developers is that it's ok to release total broken crap while people pay for you to try and fix it. -----
Cute, pulling the "sheep" card. How am I a sheep for supporting a company I like? They ran out of fucking money, it's not like the had an option.
--- MMOs will never be "complete" at launch in terms of content, but there's ABSOLUTELY no reason that they can't be bug-free, at least the core game play systems. AoC didn't have (and still really doesn't) have economy tools... how is that not a problem? Stats not working... also no problem? ---
Spoken like a true person who doesn't even know what's going on.
+ stats work.
+ Economy tools? Oh, you mean like their Auction house system that has been working ever since the second week? There is plenty of an economy going on.
The core gameplay is relatively bug free. Save for some feats not working (Normal in a new game) and a few quests it is very bug free. I don't know where you guys get off the idea that it is a buggy mess, after playing two characters to 57+ the only real bugs I have encounted are a few with quests -- most of which end up getting patched quickly.
---- Come on man, take off the rose colored glasses unless you really do accept everything mediocre in your life. ----
Yawn. I've slammed the game pretty hard elsewhere for not having enough content at the higher levels. However the game is not mediocre in any ways, and I've had more fun with it then I ever did in my time of playing WoW.
----- Also you have selective memory of the WoW launch, or you weren't there for it. It was objectively MUCH more playable, bug free and filled with content than AoC at launch, by at least an order of magnitude. -----
Right, having 5 hour long ques, huge server downtime and constant crashes was more playable. Oh, and not to mention having to compete with all other 400 people in the same zone trying to kill the same wolf to make the same goddamned pie, yeah, that is totally playable.
You seem to have forgotten the past easily.
What I find pathetic is those who stand by a game while they continually try and fuck the customer sideways. Hellgate:London I got out of quickly within 2 weeks because it was a buggy piece of shit. Yeah, I had a bit of fun during the "normal" phase but they screwed their customers with horrible support. Within those few weeks I played HG:L they came out with practicly no fixes to help the core game.
Likewise in AoC within the time it has been out they have been pushing out TWO PATCHES A WEEK. Funcom is working extremely hard on getting this game polished, and the thing is they admit it.
Going to the article a bit more crafting is really on the lower tier of things to be worried about. I would rather they work on other things (like content) before worrying about crafting.
But, then again, as I've stated before it's not as if other games (WoW for example) held a huge purpose on crafting. Really for the most part it was pretty useless except at max levels.
@ Nadril THEY HAVE MONEY. They still have money and had around 50 mil left when AoC came out, in fact they delayed the release. So really they never have run out of money to make the game, if you don't believe me check gamespot's site and Funcom's quarterly financial statement saying they are fine for cash flow issues.
To say that their content *when polished* will make WoTLK and WAR pale in comparison is pointless when nobody has seen the final content of all three games so to make assumptions is pointless. I think AoC is a great game, I played it but for me I'll stick with WoW.
However, MMO developers really need to work on QA. I mean from what I have heard there are many major bugs that plague this game and hopefully they get resolved soon, but I think some of these bugs could easily have been fixed during beta. Sure some bugs pop up unexpectedly but when you have a whole TRADESKILL NOT WORKING, regardless of it it provides any good gear a tradeskill should atleast work rather than crashing the game.
@Rubin: The tradeskill not working was an effect of the last patch, not something that has been in the game entirely.
And sorry if the money thing was not true. All I know is they couldn't delay it much more.
And no, I can't make a fair assumption about that except for the fact that WAR is missing a ton of stuff and is very close to release. That's what I'm basing it off of, at least.
Of course WoTLK will be polished but I still think some of the stuff they are adding in it is silly.
You said "However the game is not mediocre in any ways".
You lost absolutely any and all credibility with that statement. That would assume the game in its current shape is the best ever in the category. Simply. Not. True.
Not sure if you realize anything about software development, but 2 patches a week is NOT a good thing for many reasons, not the least of which is there IS NOT TIME FOR A QA CYCLE. Which is why we see more bugs introduced with each patch (hello Alchemy client crash.)
You're really not qualified to be commenting on this it seems.
Reader Comments (4)
Posted: Jun 24th 2008 12:55PM Nadril said
------
Nadril - I can't believe you're being such a sheep. You're giving developers "get out of jail free" cards, and all it's saying to other developers is that it's ok to release total broken crap while people pay for you to try and fix it.
-----
Cute, pulling the "sheep" card. How am I a sheep for supporting a company I like? They ran out of fucking money, it's not like the had an option.
---
MMOs will never be "complete" at launch in terms of content, but there's ABSOLUTELY no reason that they can't be bug-free, at least the core game play systems. AoC didn't have (and still really doesn't) have economy tools... how is that not a problem? Stats not working... also no problem?
---
Spoken like a true person who doesn't even know what's going on.
+ stats work.
+ Economy tools? Oh, you mean like their Auction house system that has been working ever since the second week? There is plenty of an economy going on.
The core gameplay is relatively bug free. Save for some feats not working (Normal in a new game) and a few quests it is very bug free. I don't know where you guys get off the idea that it is a buggy mess, after playing two characters to 57+ the only real bugs I have encounted are a few with quests -- most of which end up getting patched quickly.
----
Come on man, take off the rose colored glasses unless you really do accept everything mediocre in your life.
----
Yawn. I've slammed the game pretty hard elsewhere for not having enough content at the higher levels. However the game is not mediocre in any ways, and I've had more fun with it then I ever did in my time of playing WoW.
-----
Also you have selective memory of the WoW launch, or you weren't there for it. It was objectively MUCH more playable, bug free and filled with content than AoC at launch, by at least an order of magnitude.
-----
Right, having 5 hour long ques, huge server downtime and constant crashes was more playable. Oh, and not to mention having to compete with all other 400 people in the same zone trying to kill the same wolf to make the same goddamned pie, yeah, that is totally playable.
You seem to have forgotten the past easily.
What I find pathetic is those who stand by a game while they continually try and fuck the customer sideways. Hellgate:London I got out of quickly within 2 weeks because it was a buggy piece of shit. Yeah, I had a bit of fun during the "normal" phase but they screwed their customers with horrible support. Within those few weeks I played HG:L they came out with practicly no fixes to help the core game.
Likewise in AoC within the time it has been out they have been pushing out TWO PATCHES A WEEK. Funcom is working extremely hard on getting this game polished, and the thing is they admit it.
Going to the article a bit more crafting is really on the lower tier of things to be worried about. I would rather they work on other things (like content) before worrying about crafting.
But, then again, as I've stated before it's not as if other games (WoW for example) held a huge purpose on crafting. Really for the most part it was pretty useless except at max levels.
Posted: Jun 24th 2008 3:18PM (Unverified) said
THEY HAVE MONEY. They still have money and had around 50 mil left when AoC came out, in fact they delayed the release. So really they never have run out of money to make the game, if you don't believe me check gamespot's site and Funcom's quarterly financial statement saying they are fine for cash flow issues.
To say that their content *when polished* will make WoTLK and WAR pale in comparison is pointless when nobody has seen the final content of all three games so to make assumptions is pointless.
I think AoC is a great game, I played it but for me I'll stick with WoW.
However, MMO developers really need to work on QA. I mean from what I have heard there are many major bugs that plague this game and hopefully they get resolved soon, but I think some of these bugs could easily have been fixed during beta. Sure some bugs pop up unexpectedly but when you have a whole TRADESKILL NOT WORKING, regardless of it it provides any good gear a tradeskill should atleast work rather than crashing the game.
Posted: Jun 24th 2008 3:22PM Nadril said
And sorry if the money thing was not true. All I know is they couldn't delay it much more.
And no, I can't make a fair assumption about that except for the fact that WAR is missing a ton of stuff and is very close to release. That's what I'm basing it off of, at least.
Of course WoTLK will be polished but I still think some of the stuff they are adding in it is silly.
Posted: Jun 24th 2008 3:45PM Lethality said
You said "However the game is not mediocre in any ways".
You lost absolutely any and all credibility with that statement. That would assume the game in its current shape is the best ever in the category. Simply. Not. True.
Not sure if you realize anything about software development, but 2 patches a week is NOT a good thing for many reasons, not the least of which is there IS NOT TIME FOR A QA CYCLE. Which is why we see more bugs introduced with each patch (hello Alchemy client crash.)
You're really not qualified to be commenting on this it seems.