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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Jun 24th 2008 11:03AM Nadril said
As far as tradeskilling goes am I the only one who doesn't think this is a big deal? It's always great news to hear of improvements, but I don't see it as something to get pissed about. I mean, it's not like WoW had and decent gear to actually make for yourself (save for maybe a few items) until 70. And, even then, most of that gear is out dated now because of how easy other epics are to get.
The only game I can think of that had crafting gear of importance at lower levels was EQ II.
Then again Conan isn't exactly an item based game either. Oh well.
And also, Lethality, I will continue to support Funcom because I think they are a great dev team and Conan is a great game. Come 4 or 5 months when the game has a ton of new content and is polished and WoTLK and WAR will pale in comparison.
People like you blow these kind of situations way out of the water. WoW was virtually unplayable for the first month or two because of constant server disconnects and downtime. Comparably I play Conan just fine, and the actual game is great once you look past some of the issues.
However some people do expect something that is bug free by release, which is not going to happen in these days and especially not with MMO development. An MMO is not like a single player game, you can't control what is going to happen. Sure in a single player, or even small scale multiplayer, game the player controls it but in an MMO there are so many things that can go wrong.
So go ahead and not pay for any MMORPG that you deem is unfinished, obviously no one is stopping you. However as MMO's are already expensive enough to create you are doing nothing but hurting the market instead of helping it.
Also, funcom is not a large company like Blizzard. While Blizzard had huge hits such as Diablo and Warcraft and Starcraft backing WoW financially, Funcom had Anarchy Online and some other game I've forgotten. Big, big difference.
There is only so much money that can go into a game and Age of Conan was reaching its limits, and it had to be released. They were running out of money, plain and simple. In a great fairy-tale world every game should be in production until it's bug free (or 99% bug free) but in the real world that doesn't happen, as doing that without releasing the game (all the while trying to keep the hype going that YES the game is still alive and not vaporware) is an impossible task only able to be done by the likes of Blizzard. (who even with all their money still released a game that had horrible troubles and even content issues at launch).