Imagine it: you fasten the brooch on your cape, buckle on your piston boots, and stroll out of the door of your super base, only to find a deserted city before you. The City of Heroes - or Villains - is abandoned.The buildings are still standing, but there are no people. Familiar contacts are gone from their street corners. No pedestrians pass by and wave to you. Places that are usually abuzz with player chatter, like Atlas Park, are silent. Even the villains are gone. You are the only living thing anywhere in this desolate place.
It's not post-apocalyptic CoX, it's the result of a bug that has been around for a while, but has been cropping up a lot more with the last round of patches. The 'sync bug', as it is known, gets the client out of sync with the server. You can move around, but you can't interact with the other elements of the game world. It's spooky, and it's very frustrating.
It's not been fixed for good and all, but there is progress. The latest build to go to the Test Server now includes a command that players can use to re-sync themselves with the server. All a player needs to do is type /sync, and the client and server should resynchronize. This will come as a huge relief to those players who have found the city empty one too many times of late.
Reader Comments (3)
Posted: Jun 20th 2008 11:31AM (Unverified) said
Seriously? I've been playing the game for 3 years on at least 8 different computers, and I haven't seen this happen once. Now if I could only get them to fix the sewer sound bug that has pretty much been in the game since day 1, or the current bug that doesn't show the power icons correctly...
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Posted: Jun 25th 2008 10:58AM Heraclea said
It's happened to me several times.
In Grandville, the sync bug was a boon - a lot easier and faster to move around than with the zone's native lag from all of the patrols and moving NPCs. You could go unmolested and quickly to your mission door, then relog to actually enter.
Reply
In Grandville, the sync bug was a boon - a lot easier and faster to move around than with the zone's native lag from all of the patrols and moving NPCs. You could go unmolested and quickly to your mission door, then relog to actually enter.
Posted: Jun 20th 2008 1:53PM (Unverified) said
The sync bug usually bites when someone on my team comes out of a mission door in Faultline. I've found that teleporting them will also do the trick.
If someone says they're at the mission door waiting for everyone, when everyone is actually at the door and that person is somewhere else, chances are it's the sync.
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If someone says they're at the mission door waiting for everyone, when everyone is actually at the door and that person is somewhere else, chances are it's the sync.
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