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Reader Comments (4)

Posted: Jun 14th 2008 11:48AM (Unverified) said

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oh, this was a good article. Thanks for sharing.

Posted: Jun 14th 2008 1:19PM Jeromai said

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Another reason for status quo might be the desire to "see it all" and "do it all" on one character. If you're going to have a significant choice in-game that yields consequences that might restrict a character from certain options, then alt-making had better be supported for those people who need to compulsively experience it all.

Due to the massive nature of an MMO, we may never get a world where one individual can disrupt something significantly, since the number of online jerks dictate that we'll end up with a rapidly see-sawing world tipping towards death.

However, one interesting trend is to let big communities of players start to influence the gameworld and create a meta-storyline. Eve does it well. And AoC and WAR look to be leaning towards this direction in the future.

Posted: Jun 14th 2008 1:48PM (Unverified) said

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I have another solution to this.

Quotas.

The devs announce that orcs (or whatever) are beginning to overrun a certain zone, then post a number of orc mobs that have to be killed collectively by the players by the end of the month. If the players make the quota, the orc population in that zone lessens the next month and they get rewards (personal rewards for number of orcs they personally killed, and global rewards like new dungeons opening up, tougher bosses appearing.) If they fail, the orc population grows, and it's harder to reach quest goals, vendors are off line because their towns are overrun, etc.

When a zone is finally cleared, the orcs move into another zone, and after a couple months some new threat begins creeping into the first zone again. "Oh no! Now it's zombies!"

This requires a more hands-on approach to content by the devs, who will have to be updating spawn rates every month, but gives a satisfying illusion that players are making a difference in the world.

Posted: Jun 22nd 2008 6:50PM Brendan Drain said

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I really liked this article but I spotted a small mistake in it:

In EVE, stations aren't destructible. Player owned structures at moons are destructable but outposts (proper space stations) can only be captured.

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