It's been what, three hours since we've heard the last research study
on gaming addiction
? It almost seems like we could feed every starving child in the world with this research money given to these studies, but with the ever-growing popularity of online gaming, the concern is certainly no surprise.
In a shocking change of pace though, a recent study
conducted by Australia's Victoria University
psychology Honours graduate Dan Loton shows that gamers are in fact not social rejects. Out of 621 gamers -- mostly male, mostly Australian -- only 93 could be described as "problem gamers". This is defined as people who spend more than 50 hours a week playing online games. Curiously enough, Loton added, "We found that those who played Massively Multiplayer Online Role Playing Games, such as World of Warcraft
, were more likely to exhibit problematic game play." Aww, and we were so close, too.