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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Jun 13th 2008 2:25PM heartlessgamer said
A) They don't work because the player just has a friend meet him somewhere and kill him for the bounty which they share.
B) Consequence just forces the gankers to only gank in areas/ways they know they won't get caught and have easy escapes from.
EVE, UO, and other games have tried it. It just doesn't work on a regular basis, is ripe for exploit, and provides little "substance" to PvP. Your fun PvP past time will be sitting around bored to seven hells and back waiting for the guy you were chasing to log back into the game.... which they won't :)
Posted: Jun 13th 2008 2:41PM Nadril said
Honestly any sort of PvP consequence system is ripe for exploit, doesn't really matter the game. It still is a good step forward, however which is better than doing nothing at all.