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Reader Comments (11)

Posted: Jun 14th 2008 7:56PM (Unverified) said

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The word "your" means "belonging to you". If you are trying to say "you are" more briefly, the word is spelled "you're". The apostrophe indicates that two words have been combined. This is called a contraction.

i'd expect someone with a career in writing to know this.

Posted: Jun 13th 2008 1:03AM Jeromai said

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Or you could troll message boards and blog comments to get some fun...

Fun is different to different people. If you've read Raph Koster's "Theory of Fun," he mainly posits that learning the ruleset of a game + achieving mastery over it = fun. It's sort of a half-Achiever, half-Explorer outlook of fun, which most can relate to.

It's not all the fun there is though. Years ago, I went through serious WoW-like burnout (climbing a gear ladder on a MUD, grinding out levels to be able to raid this and that - why bother?) and looked real close at why I was repeating the same horrible boring pattern out of habit.

Then I listed the stuff I found personally fun in no particular order, and went looking for games that matched it.

Immersion: Feeling like being in a game world, well-written quest text is a big part of it, load screens are quite tolerable, got to be nice storylines and lore, with a leaning towards realistic graphics over cartoony.

Combat: Big part of any MMO, helps if it feels visually exciting or fluid, innovative mechanics preferred, classes should ideally deviate from holy trinity and be easy to switch skills/roles.

Leveling/XP: Ideally, multiple ways to gather xp - quests, grinding, what-have-you. Soloability a MUST. Teaming should have interesting carrots to attract people to gather together.

Novelty/Newness: Innovative systems for whatever. New MMO smell means lots unknown and not all filed away in some gigantic wiki or database. New things to learn, new sights to see, new info bits to contribute - a "pioneers on the frontier" style that I love. So this guy might have rushed to max level, but I bet he doesn't know about (insert little cool secret)...mwa ha ha, etc.

Little wonder that I had the time of my life in CoX, GW and AoC. LOTRO was a passable WoW substitute since I'm still not touching the ten ton linear grind monster with a ten foot pole. DDO/Eve/Lineage/FFXI are alas, not my cup of tea. I missed the DAoC and EQ1&2 boat, unfortunately.

Posted: Jun 13th 2008 7:06AM (Unverified) said

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Every time I make a new DDO character and go into dungeons I've done many times before, I often find a new secret door or boss that I havn't seen before. It keeps it pretty fresh.

Posted: Jun 13th 2008 10:11AM (Unverified) said

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I'm a big MMORPG fan. I played DAOC for years followed by WoW. For a good 12 months or so, however, I haven't been able to find much fun in the genre. Serious WoW burnout has lead me to cancel and then renew my sub at least three times. Every time I come back it's fun for a little while and then back to boredom.

I've tried EQ2, LOTRO, AoC, and even Tabula Rasa but none of them has been able to hold my attention for long. Honestly I'm wondering if I'm just burnt on the genre altogether...

So in answer to the question "why bother?" I suppose I'd have to say I still seek out some kind of satisfaction from an MMO to escape reality for a little while. But as far as the fun factor - I'm still looking to find that again.

Posted: Jun 13th 2008 10:39AM Wgraves said

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Community, the fun-ness and the "desire to stick with it"-ness of an MMO comes down to community. Seriously in what other type of game would it be acceptable to "Farm" or "Grind". The community makes all your achievements matter and all your defeats more real.

Complexity and good game mechanics help too ;)

Grammar nazi makes comments sad :(

Posted: Jun 13th 2008 2:11PM (Unverified) said

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For me...

Places to explore and community. Just for fun I have swum (swam?) around both continents to fill in my world maps.

@ Jeromai, I am curious though why AOC, COX and GW were good but WoW wasn't?

AOC and COX dont offer anything different from a leveling perspective and such.

GW, I think I can understand based on information I have heard but I have never played it so don't know for sure.

Was it just that everyone else was playing it and telling you it was the greatest thing ever and you HAD to play? If so, I understand that as well. :) I have a natural kneejerk "NO" whenever someone tells me that.

Posted: Jun 13th 2008 2:52PM Ergonomic Cat said

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"I sometimes wonder if that's a primary reason for Star Wars Galaxies' longevity – is it simply because it's Star Wars?"

Yes. Absolutely. I will spend hours in SWG (Well, used to - not so much any more) simply looking a pictures of things, and going "Dude! That's a Krayt! Awesome!" You can wander a town for quite some time just going "Ooooh! That's the table Han shot Greedo!" The POI's reinforce that - you can say "Huh - I wonder where Luke grew up." Then click your datapad, and go "Oh, there it is."

Many a ranger of old would spend hours just camped in the wilds, looking at scenic vistas, and watching for animals they knew. "Cu Pa. Voritor. Dewback. Bantha. Rancor. Now I just need to find a mynock in a good spot...."

And really, running around yelling "Laugh it up, Fuzzball!" to wookiees never gets old.

Posted: Jun 13th 2008 2:54PM Ergonomic Cat said

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Laugh it up furball.

I'm so embarrassed.

Posted: Jun 13th 2008 3:35PM (Unverified) said

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I can also definitely relate to staying in SWG just because of the lore. By the end of my time with that game, I hated the developed content and gameplay so much that my brother and I would simply use the game as an RP venue and make up metagames to pass the time. It's a shame...

On the whole, I feel like lore and the overall concept of the game is what appeals to me most as well as a fairly defined structure of progression and direction. It's what made my time playing WoW easier than playing EVE despite that, conceptually, EVE could not be more perfect for me.

I also love to explore and love the satisfaction of reaching places that are hard to reach or that few have found before--just living up the experience, yanno?

PS- @Ryan: Your so smart. I'd love to see some of you're work. I'm sure its great.

Posted: Jun 13th 2008 5:42PM (Unverified) said

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@Ryan: "id" have thought someone so well versed in grammar would use a capital letter at the start of each sentence. "You're" attention to detail in a five sentence comment is impressive.

Posted: Jun 14th 2008 1:00PM Jeromai said

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Just personal preference. That and when I was burned out and hunting for a new MMO, I was looking for something innovative with no loot at the time. CoX fit the bill.

I tried WoW recently with a trial. I really wanted to like it, because I was impressed by the polish after watching a colleague play it. I got over my cartoony graphics hump, but couldn't get over how "led around by the nose, on railroad tracks" it was for the first ten levels.

It was all a bit too simplistic and linear. I could draw little circles on the map and mark them with clearly defined level ranges. At this level, go to this zone. Do the quest that gets you killing X mobs, go back, get quest killing Y mobs in the same area, go back, get quest killing Z big boss in same area. Geesh, why not give them all to me at once? Proceed to next area. Repeat until 70. With endless jogging.

Crafting progress bars were a simple "do 'em, wait, and increment by 1." Good for someone new to MMOs as a whole, perhaps, but not for me.

Quests had too plain writing, and I had no emotional investment in the lore/story. Perhaps that was why I managed to peel it back and look right at the basic mechanics.

There was no draw in the endgame either. I wasn't fond of the sudden switch from solo easy leveling to an already-explored raid treadmill for gear. Seemed a bit...deceptive, to me. Gear's too highly stressed for me in WoW, affecting PvP performance as well.

For 2/3 the price, I could get a very similar experience with LOTRO, with a more casual "crafted gear just as good as raid gear" equivalency mindset, with more personally appealing lore and music. So I made my choice.

That's probably more detail than you ever wanted, but I type too much. :)

Some day I've got to learn how to use the WoW model viewer, because I do like the graphics now, but just don't want to grind for 3000 hours before getting a particular kewl mount or look.

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