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Reader Comments (5)

Posted: Jun 12th 2008 4:37PM ninjadan said

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"William Hung. Adam Carolla. Ric Ocasek (obscure 80's references FTW!)"

Ric Ocasek at least had enough talent to earn his women and fame. How can you even put him in the same category as these other two yobs?

Besides, Ric Ocasek is responsible for Moving in Stereo, the coolest 80's song EVER!! :D

Posted: Jun 13th 2008 9:04AM (Unverified) said

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How can I put Ric Ocasek in that category? The last mirror he saw ran screaming in terror.

I'll give you the fact that "Moving in Stereo" was the soundtrack to puberty for many of us between the ages of 35 and 45. (Phoebe Cates FTW) but let's face it. He is to "homely" what the surface of the sun is to "slightly warm".

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Posted: Jun 13th 2008 7:01AM (Unverified) said

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This is actually a major reason why alot of people have been upset at TBC's content in world of warcraft, every boss was a DPS race...

The raid damage was relatively trivial and most bosses sported little more than a basic "dont stand in the fire" mechanic, and revolved around killing the boss before some random ability killed someone.

Karazhan did this with Prince phase 2, upgraded it with Gruul, Magtheridon is one of the longest most boring fights in the game, clocking in at 4.8 MILLION hitpoints, if you want a comparison, Archimonde has about 5 million and hes a T6 boss, and Magtheridon is T4.

A large complaint in BG and Hyjal is its too easy on boss fights, all they did was ramp up the damage, little strategy is involved other than what we saw in 5 mans, dont stand in fire, dont get hit by group attacks, and sometimes run away, otherwise dps harder before he kills you cause they gave THIS boss more HP than the last one.

Sunwell is the only zone that breaks the mold, adding in several mechanics to fights, which makes them more than tank and spank... Kaelthas and Vashj were tank and spank with minor raid damage, and were largely DPS races, as is every encounter before them, as well as after.

The only fights that break the DPS race mold are Opera, Netherspite, and High King Maulgar, and The Lurker Below... who is still tank and spank, but doesnt have an enrage timer.

If you have participated in old world raiding youve noticed the changes.

Compare even Molten Core or Onyxia or Blackwing Lair and the strategies involved compared to Karazhan through Sunwell and youll notice "DPS race" is almost never a part of any of the pre-BC fights.

Posted: Jun 13th 2008 9:12AM (Unverified) said

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Now that I think about it, one of the most fun raids (when done right... frustrating as hell if you can't hack it) was Plane of Fear in EQ.

The second you walk in the zone, you've got incoming. You better be buffed and ready before you step through that portal, or it's a corpse run for you. You fight like hell to carve out a niche within the zone, the systematically work your way through. You might run into another raid trying to get to the same mob you are. Someone might "slip up" and bring a whole mess of yard trash your way.

Don't get me wrong, I'm not saying that bringing back FFA raiding is a good thing, but it *can* be fun in some circumstances. Having an entire instance to yourself can get dull after a while. Rather than have monsters wait quietly until the raid gets to them, why not make mobs more aggressive and attack from anywhere in the zone? Instead of allowing a raid group to pick the time and place for a fight, give the initiative back to the bad guys and make the raid fight for it's life.

Would be interesting to see someone try that.

-K
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Posted: Jun 13th 2008 4:29PM (Unverified) said

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I never played EQ, but I did play DAoC, and it was amazing running into the other realm in Darkness Falls in the raid areas, with your OWN raid, chaos ensued... usually with large angry mobs killing the both of us at the end.

The problem with aggressive mobs is its well.. chaotic, and doesnt require "skill", which is a word people like to throw out alot nowadays, which is silly, cause suddenly contending and surviving against huge numbers of monsters who are charging you can be amazingly fun, and difficult. People whos only raiding experience is WoW see "Crowd control, more crowd control, crowd control", which frankly turns every pull into the same thing for me, monster has special abilities? so what, were still just healing the tank, and possibly a heal on the raid if its an AE ability.

WoW attempted a similar idea in Mount Hyjal, and I think ultimately it was pretty good, except for the fact if you wiped to the boss you had to reclear the trash... every time, and the silly requirements of needing tanks to try and pick up such huge numbers of monsters was unreasonable for warriors, as they still had the power to kill casters and dpsers in a few hits.

I dunno bout EQ, but those DF days of raids encountering raids while being hit on all sides by huge trash, while frustrating, was also amazingly fun and chaotic, so I know what you mean.

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