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Reader Comments (9)

Posted: Jun 12th 2008 9:42AM Lethality said

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So... answer this: Why is it that they can do all of this now, instead of delaying release for 30 days and provide the public with a much more playable product?

The author of this article is one of the sheep.



Posted: Jun 12th 2008 5:04PM (Unverified) said

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Brilliant logic. Considering that no MMO is ever truly finished you could make the case for simply never releasing any MMO's at all.

That sounds absurd? How long did the 2-handed weapon Shaman bug exist in WoW(skill reset to 0 when Shaman respec'd)? Lineage 2 still doesn't have lockable short cut bars and until the last major patch you could fall through water and die.

Anymore bright ideas?

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Posted: Jun 12th 2008 5:23PM Lethality said

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AoC is in HORRID shape compared to WoW at release. Don't deny it. At least WoW was finished, and playable.

I'm tired of fanbois for whatever game giving the developers a get out of jail free card. It's time we as consumers held them responsible for not being slack-asses. No, no MMO is truly every finished. But finishing what you promised people and they paid for is key. Funcom did not deliver.


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Posted: Jun 12th 2008 2:31PM heartlessgamer said

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Lethality, aside from the sheep comment, bravo.

Posted: Jun 12th 2008 9:28PM Lethality said

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You kind of went emo on me there...

You certainly are entitled to your opinion, but you are stating things that are facts.

WoW in FACT had more complete quests at launch. WoW in fact had a bank, auction house, and mail system. WoW in fact also had more server lag than AoC.

But AoC has factual problems even stated by the developers... not simple hardware or infrastructure problems like WoW had.

So what I am saying is there are measurable items that do indeed make one game better than the other.

If you really believe that the AoC launch was better than WoW, either you weren't there, or you aren't being honest with yourself... there aren't too many people that will dispute that.





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Posted: Jun 12th 2008 12:34PM Ayenn said

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there are two reasons for this... limited time table for beta test (regardless of what players think should happen investors can and do force developers to push a not so finished product out the door. if the product is not launched the funding is pulled then the product never will get launched). many launch bugs do not manifest under light load conditions. even stress tests, which are actualy very breife, cannot simulate a near full server load accurately.

MMORPGs are an incredibly complex set of programs that have to work together. no amount of beta testing will ever iron out all of the bugs in the system. this holy grail of "the perfect launch of a completely polished game" can quite literally never happen. the users are obviously incapable of understanding this. developers/publishers know the truth of this in a launch.

no one likes this answer. people respond to it with uninformed and uneducated assertions that basically take the for of "if they did this or that" which ultimately amounts to the same process a child goes through when they don't get the answer they wanted "but, but, but". these are the facts jack.

the world is not perfect so why should virtual worlds be prefect? at least a VR can be fixed with a few lines of code.

Posted: Jun 12th 2008 12:36PM TwistedBishop said

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You mean like they delayed it for over a year already?

I've been playing AoC since early release and it's been perfectly playable. When viewed from a distance bug lists can give a distorted impression which does not accurately reflect a given player's experience.

Now if it's perfection you want, you'll never find it in an MMO. There will always be class changes, quest changes, and bug fixes, even years and years after launch.

Lastly, regarding your personal attack upon the author: grow up.

Posted: Jun 12th 2008 5:27PM Lethality said

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On what grounds do you determine this was the smoothest MMO launch? Because I can tell you categorically that it was not. It was not smoother than WoW, it was DEFINITELY not smoother than LoTRO... and I'd prefer to compare it to recent games.

Seriously, I'd love to hear.


Posted: Jun 14th 2008 6:31AM (Unverified) said

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I distinctly remember servers going down constantly, horrible unplayable lag, and the boats dropping people in fatigue-death waters time after time in WoW. It was so bad they removed the boats and put in "Captain Placeholder" to teleport you. In addition, servers quickly developed a 2-3 hour waiting list to get in...just to play. Many quests did not work. Many abilities were broken, or useless. Paladin's True North ring a bell? A spell that made you point north? Yeah. Paladin's entire talent trees were made 2 weeks before release, and the spells were created then too. (Old ones, like holy strike removed). Warlocks were a joke. Hunters were not very good either, since they hadn't finished them. WoW's release was horrible.

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