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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (4)
Posted: Jun 11th 2008 1:48PM (Unverified) said
My primary current frustration is that after level 30, I still haven't figured out where to go to get 30+ quests and activities. I finished up the entry area and the first adventure area, which leaves me at just over 30. But there are no quests that lead you off in the right direction for future adventures. This is a subtle but important feature of WoW; there are always quests that introduce you to and lead you into higher level areas so you don't have to wander around looking for them yourself.
The thing is, if AoC were designed from 30-80 with the same care and attention to detail as the 1-20 game, it would be brilliant through and through. But it isn't, and in the presence of such formidable competition as WoW, this may be a fatal shortcoming.
Posted: Jun 11th 2008 1:51PM (Unverified) said
Posted: Jun 11th 2008 1:58PM Nadril said
@ Moo Money: my experience with WoW is that the 1-60 game sucked as far as leveling, I didn't enjoy it "that" much except on my rogue/warrior because I enjoyed those classes so much. Of course after the 2.3 patch I found 30-60 to be much more enjoyable. However pre 2.3 there were some absolute horrid spots in the leveling system. For example I found the 35-50 levels were filled with quests very far and few in numbers, forcing you to perhaps not grind but just waste a lot of traveling time.
60-70 was quite fast, however, and pretty entertaining. The quests were all right around the same zones and didn't force you to hop zones a lot. I find that, at least in the early AoC content, it feels much more like levels 60-70 did (minus the time investment) to me.
Posted: Jun 11th 2008 2:04PM (Unverified) said
If anyone is familiar with UO, can you please recommend a game with a similar crafting system?