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Reader Comments (4)

Posted: Jun 11th 2008 1:48PM (Unverified) said

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AoC doesn't suck you in as strongly as WoW. When I'm playing AoC, I'm enjoying myself. But when I'm not, I don't feel drawn to play it. I find myself catching up on other activities. Despite the fun combat system, the game really loses momentum around level 30.

My primary current frustration is that after level 30, I still haven't figured out where to go to get 30+ quests and activities. I finished up the entry area and the first adventure area, which leaves me at just over 30. But there are no quests that lead you off in the right direction for future adventures. This is a subtle but important feature of WoW; there are always quests that introduce you to and lead you into higher level areas so you don't have to wander around looking for them yourself.

The thing is, if AoC were designed from 30-80 with the same care and attention to detail as the 1-20 game, it would be brilliant through and through. But it isn't, and in the presence of such formidable competition as WoW, this may be a fatal shortcoming.
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Posted: Jun 11th 2008 1:51PM (Unverified) said

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Do you think that they have time to fix this to save the game?
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Posted: Jun 11th 2008 1:58PM Nadril said

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If I remember right there are most certainly quests that point you to the three main zones for 20-40 (that being Conals vally, Khopshef Providence and Wild lands of Zeltra). Going between these places doing green/yellow quests is the best way to level. Almost certainly there are quests that will point you to "deliver" something to another zone or talk to someone there, perhaps you missed them.


@ Moo Money: my experience with WoW is that the 1-60 game sucked as far as leveling, I didn't enjoy it "that" much except on my rogue/warrior because I enjoyed those classes so much. Of course after the 2.3 patch I found 30-60 to be much more enjoyable. However pre 2.3 there were some absolute horrid spots in the leveling system. For example I found the 35-50 levels were filled with quests very far and few in numbers, forcing you to perhaps not grind but just waste a lot of traveling time.

60-70 was quite fast, however, and pretty entertaining. The quests were all right around the same zones and didn't force you to hop zones a lot. I find that, at least in the early AoC content, it feels much more like levels 60-70 did (minus the time investment) to me.


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Posted: Jun 11th 2008 2:04PM (Unverified) said

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I really think that my main problem with all of these MMOs are the crafting systems. I was spoiled by Ultima Online, which had a really cool and diverse system. You could make jewelry for decoration, furniture for housing, etc. It didn't necessarily have to do with the combat system itself. I miss those days.

If anyone is familiar with UO, can you please recommend a game with a similar crafting system?
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