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Posted: Jun 11th 2008 5:40PM tchuks said

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Good article. This seems to be the standard for all MMO's though. Imagine if you only had 1 chance to kill a rare enemy and it didn't drop the best item. And that was it.

You couldn't wait 2 hours to try again, you couldn't in any way shape or form fight this rare monster again to get the item that only this monster drops. Would people still be playing the game?

The whole point is to give people many chances to fight the same monsters for that rare drop, or for XP, or for farming ingredients/items.

Furthermore, some mission story lines will have you kill the 'boss' or an enemy that seems to end the story... but you can regain access to this zone (if you want to help friends) and see the same boss that somehow is re-born and the story you thought you completed has the arch-nemesis facing you yet again.

These small imperfections in the story have to be there otherwise no one would be able to do anything twice.

And even in real life you can do the same thing twice. Except for die of course :P
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Posted: Jun 11th 2008 8:08PM Durinthal said

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First off, the main reason that you only have a small chance to get a certain drop from a mob is *because* of the fact that they're going to be back later. If there's only one of something, it might as well be fully decked-out at all times. (I'd like to see them actually USING the equipment too, but that's an unrelated rant.)

And the point of not having a respawning boss is to change the story. You killed him, he's not coming back to lead the bandits. But maybe his brother does, and they eventually regroup and that forms another, different instance. No, you won't have multiple people doing the same thing, or if you roll an alt you'll have to do something different. That's a good thing, in my opinion.
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