
MMORPG.com's Mathew Reuther offers up a retrospective on the recent launch of
Funcom's
Age of Conan. We've obviously been following the game's ups and downs here on the site, but it's interesting to see the whole sordid tale laid out in one fell swoop.
Reuther actually starts his tale back in 2001, with a brief look back at why
Anarchy Online's launch was so very bad. He then walks us through the different steps - the early start that almost wasn't, launch day itself, and the some of the more lurid post-launch issues.
The second part of his analysis
decries the current state of communication between the company and the players. His view is that their limited discussion of
bugs,
patches. and bannings is broken only rarely by
sometimes-confusing statements or
blanket declarations. It's a nice walk back through the last few weeks of
Conan's early lifespan, and should provide context to any new players who have just joined the Hyborian parade.