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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Jun 10th 2008 8:00AM (Unverified) said
Not so much "evidence", but one of the DDO tips in the loading screen has mentioned use of PC controllers for a long time as substitute for keyboard and mouse, so controller development isn't out of the loop.
In terms of whether the whole idea is viable, I don't think any MMO could translate to console better. One could easily associate DDO with Neverwinter Nights crossed with Tomb Raider. Each quest is self contained, which creates a (outside of favor) grind free experience. (Of course the problem with saying that is new folk often don't run all around city sections to find outdoor areas and low level quests and pigeon hole themselves in the first chunk of the harbor, Something to fix eh turbine?) Finally, the instanced nature, along with the concise city sections make this game very friendly for system requirements, while having about 90% of the prettyness that comes with LoTRO. Certainly console friendly.
Now assumptions: Assuming this is true->
How much do you charge for a game that's been out nearly 3 years? Will consoles have their own servers?