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Reader Comments (3)

Posted: Jun 9th 2008 12:30AM (Unverified) said

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"break open the market"?

World of Warcraft had zero innovation when it launched. It hasn't built its audience through innovation, it has built its audience through quality in all aspects of game environment - art, architecture, color palette, costume design, interesting monsters, evocative environments... NO INNOVATION, just attention to detail and focus on quality.

Obviously innovation is a good thing. But to compete with WoW, a company will have to bring the same level of attention to quality AND innovate at the same time. Tricky, but possible.

But innovation alone isn't going to unseat WoW.

Posted: Jun 9th 2008 2:02AM (Unverified) said

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I say, I do concur! It's a tough market to play in the wake of WoW....

Posted: Jun 9th 2008 11:58AM (Unverified) said

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But who is like the beast, who will make war with him?

The problem is that innovation is high-risk, nobody wants to attempt it or fund it. Also, innovation, while praised at the time, will become standard fare in 5 years, so innovation is only valuable if it is perpetual. If each game that came out was bigger and better than the last, this wouldn't be a problem. But some developers would rather stagnate in coming up with incremental or thematic changes rather than always reinventing the wheel.

I'd love for a brand new MMO. Or hell, an MMO that just copies play mechanics from other games (Massive Multiplayer River City Ransom, anyone?), but this is just a genre that will have to grow into itself.

All this being said, my Fiancée finally hung up her cape in City of Heroes. From being a non-gamer to an avid MMO player, she told me last night it's "just too repetitive", and she's done. I'll try to move her on to Age of Conan, but I see this as a symptom of the market.

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