Let's get honest for a second here -- every MMO that seems to come out nowadays is the same game with a new paint job and one game design feature expressed above the rest. Currently, that game is Age of Conan, where larger breasts and the real-time combat system got the spotlight in this round of game making.
If game designers keep this up, we're going to watch the market dwindle as new gamers become jaded with new games just repeating the same content they've already been through over and over again. What we're looking for is an MMO that can break open the market like World of Warcraft did when it launched.
According to Earnest Cavalli at Wired, the Wii is the holy grail that MMO developers should chase after; a veritable icon of how to bring the market to a wider audience than just testosterone pumped adolescents.Cavalli asserts that developers need to look for a way to radically re-approach the MMO space in order to have it expand. While Age of Conan might be a step in that direction with a new style of combat, the game eventually boils down to the same things MMO fans already know about -- kill, loot, repeat.
What we in the MMO genre tend to forget is that no matter how we tweak the recipe and make it different for the MMO gamer, the average gamer may not see the difference. Age of Conan boils down to World of Warcraft, and the average gamer may fail to distinguish between the two.
If you're interested, check out the rest of Cavalli's article over at Wired.com. It's worth the read.
Reader Comments (3)
Posted: Jun 9th 2008 12:30AM (Unverified) said
"break open the market"?
World of Warcraft had zero innovation when it launched. It hasn't built its audience through innovation, it has built its audience through quality in all aspects of game environment - art, architecture, color palette, costume design, interesting monsters, evocative environments... NO INNOVATION, just attention to detail and focus on quality.
Obviously innovation is a good thing. But to compete with WoW, a company will have to bring the same level of attention to quality AND innovate at the same time. Tricky, but possible.
But innovation alone isn't going to unseat WoW.
Reply
World of Warcraft had zero innovation when it launched. It hasn't built its audience through innovation, it has built its audience through quality in all aspects of game environment - art, architecture, color palette, costume design, interesting monsters, evocative environments... NO INNOVATION, just attention to detail and focus on quality.
Obviously innovation is a good thing. But to compete with WoW, a company will have to bring the same level of attention to quality AND innovate at the same time. Tricky, but possible.
But innovation alone isn't going to unseat WoW.
Posted: Jun 9th 2008 2:02AM (Unverified) said
I say, I do concur! It's a tough market to play in the wake of WoW....
Reply
Posted: Jun 9th 2008 11:58AM (Unverified) said
But who is like the beast, who will make war with him?
The problem is that innovation is high-risk, nobody wants to attempt it or fund it. Also, innovation, while praised at the time, will become standard fare in 5 years, so innovation is only valuable if it is perpetual. If each game that came out was bigger and better than the last, this wouldn't be a problem. But some developers would rather stagnate in coming up with incremental or thematic changes rather than always reinventing the wheel.
I'd love for a brand new MMO. Or hell, an MMO that just copies play mechanics from other games (Massive Multiplayer River City Ransom, anyone?), but this is just a genre that will have to grow into itself.
All this being said, my Fiancée finally hung up her cape in City of Heroes. From being a non-gamer to an avid MMO player, she told me last night it's "just too repetitive", and she's done. I'll try to move her on to Age of Conan, but I see this as a symptom of the market.
Reply
The problem is that innovation is high-risk, nobody wants to attempt it or fund it. Also, innovation, while praised at the time, will become standard fare in 5 years, so innovation is only valuable if it is perpetual. If each game that came out was bigger and better than the last, this wouldn't be a problem. But some developers would rather stagnate in coming up with incremental or thematic changes rather than always reinventing the wheel.
I'd love for a brand new MMO. Or hell, an MMO that just copies play mechanics from other games (Massive Multiplayer River City Ransom, anyone?), but this is just a genre that will have to grow into itself.
All this being said, my Fiancée finally hung up her cape in City of Heroes. From being a non-gamer to an avid MMO player, she told me last night it's "just too repetitive", and she's done. I'll try to move her on to Age of Conan, but I see this as a symptom of the market.
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