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Reader Comments (1)

Posted: Jun 9th 2008 2:27AM (Unverified) said

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This guy is absolutely right, although he fails to talk about exactly why it's a very bad idea from a design standpoint.

MMO games are based on consensual value. The very reason it's so valuable is that it's a scarce commodity. Making it available at a set price merely erodes the scarcity of the object, thus undermining the motivation that causes people to play the game at all!

So from a money standpoint, it can be a good way to make some extra bucks. But from a game standpoint, it could be something that destroys player motivation to be involved in your game.

A marginal game that takes the leap into RMT could easily find itself leaping over a cliff. People may realize that they can either grind day after day or pay $ to gain an object that costs $5.99 in real money. They might realize that the object isn't worth the playtime to gain it and be tempted to open their wallets, but then they may well realize that it isn't worth $5.99 either, and thus simply turn their back on the game itself.

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