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Reader Comments (3)

Posted: Jun 6th 2008 12:51AM (Unverified) said

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They cry for changes and complain when they get them.

Everyone wants their character and their character alone to be the only OP player in the game. Even if they don't say it, they want it deep down.

If they don't get it then the devs must hate them and only them.

I don't know it there is a way to fix the gamer vs dev problem short of the devs visiting each and every gamer, watching them play, then come to one of two conclusions.
A. Yeah thats not right we need to fix that.
B. Nope, everything looks fine you just suck.

Posted: Jun 6th 2008 9:29AM Crsh said

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It's definitely tedious, but at the same time, there's such misinformation going around, not to mention professional trolls who go out of their way to trash any given company.

And then you have the silly "me me me.. *I* paid for this game, this is what *I* expect and it better happen, or *I* am leaving". Pretty sad when you think of that type of person who plays an online game as if it's centered around him/her (aka single-player game).

Developers have a vision for their product, they know things aren't perfect; they built it, they likely can never put it down with a feeling of complete satisfaction. How do you explain to a raving 14 y-o the great things you foresee for the online community playing your game when they simply don't care, they just want to "win" (going back to that single-player game mentality in an online multiplayer world).

Posted: Jun 6th 2008 12:42PM (Unverified) said

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The players, while often whiny, immature and selfish, are not always to blame. After leaving CoH/CoV for WoW, I was surpised at how much more forthcoming the development staff was at Blizzard. Server downtimes were often explained on the the login page for WoW, and planned downtime scheduled are shared with the players. In CoH, it usually just happened; no one would bother to say why the downtime was occurring, or what was being done to address it.

A development team has to balance what needs to be done in their game versus what can realistically be achieved to meet player expectations. The developers are never going to give a player or even a group of players everything they want, and that is always going to lead to friction between the two groups. However, again to use CoH as an example, the developers lost sight of that for awhile in that they became obsessed with "balancing" the game for PvP to the detriment of the PvE game. Many players were upset by that, and rightly so. The developers were in a cycle of breaking and fixing things all in the name of getting more people to play PvP. I left, and I have no idea how the game plays now, only that the developers lost sight of what the player base as a whole wanted, probably because they saw PvP as a way to retain their player base.

The two groups should act as a check/balance against each other; neither side should ever have complete say on what goes into a game. When either becomes unbalance, the game suffers.

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