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Reader Comments (9)

Posted: May 31st 2008 4:50PM (Unverified) said

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I still don't understand the uproar. From what I understand, they are ganking. Which usually implies a greater number of players or higher level players taking out the opposite. They are saying nothing about equal battles, just for them to not gank people when they are in a group of larger than 15 players.

Posted: May 31st 2008 4:56PM Amstrad said

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There has already been an official post from an AoC community lead about this:

So, there seems to be some confusion on both sides of the issue.

Let's try to clarify the situation, and then perhaps we can get somewhere.

PvP is acceptable in all shapes or forms. We have built-in mechanics that allow the player being killed to find a way out of it.. When those mechanics fail or do not function as intended we will step in. Until then we will be as hands off as possible.

Now, we have a lot of players, a lot of servers, and a lot of petitions, as you may know. We do get a lot of petitions on Deathwhisper about "griefing". When do we take action? When it crosses the line. You can camp someone until the next day if you want. More power to you.

What you cannot do is verbally threaten them or use inappropriate language. You cannot use exploits or bugs to kill other players, or for any reason, for that matter. The game is rated M, but that does not mean you can use racial slurs or issue personal attacks.

In this case, the GM was seeing a lot of reports of griefing with regards to SA's guild. He didn't say you couldn't pvp. He made the honest mistake of giving out his personal opinion that maybe keeping a lower profile might be handy in avoiding a negative reputation. Obviously, it was a mistake. If you feel like it, bring all 300 of your friends, enemies, or whatever and beat each other senseless.

It seems that our policies are not clear cut enough, and we will make every effort to clarify them so that there is absolutely no question as to what is appropriate and what is not.

Posted: May 31st 2008 5:11PM (Unverified) said

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This is why Age of Conan fails as a PVP game. Just give me Warhammer, a game by a dev who knows PVP.

Posted: May 31st 2008 6:23PM (Unverified) said

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Wow, some players decide that they want no PVP whatsoever(killing players while zoning in, or shutting zones off to lowbies) and that constitutes a failure on Funcom's part?

Instead of taking the easy way out(putting out yet another faction based MMO) Funcom allows FFA PVP as much as possible without letting people exploit or shut entire areas down to lowbies. Yes...that's where the real PVP'ers are, waiting for someone 20 levels below you to respawn. How unbelievably hardcore.

There are hundreds of thousands of people PVP'ing in AoC and no one one had to tell them what to do and what not to do. Some other folks have been talked to or temporarily banned because they don't want to PVP...they just wanted to kill folks while their victims were looking at loading screens.
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Posted: May 31st 2008 7:40PM Darthus said

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Yeah, man, I'm a little surprised at the rumormongering by Massively of posting a biased forum post as a "news" about Funcom's policies.

I just read the chat transcript on their forum, and I was about to say, he basically says, "I would advise ganking in smaller groups if you want to avoid some GMs getting on your case. That's my personal advice, and not official." And yet this gets posted as "Funcom doesn't want people to PvP in groups".

Thanks for posting the official response Vipper, it corroborates what the reading I was getting from the chat log. If you're going to post news articles on rumors, please just post the facts, instead of adding your own interpretations, or more clearly label it as a biased rumor.

"Funcom isn't happy with guild members attacking other players in a group." isn't really reporting the facts of the scenario. Provide the link, give a description of what was said, factually, and let people draw their own conclusions.

Posted: May 31st 2008 10:24PM Amstrad said

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It's worth noting that the official response from the Funcom community leader didn't come on this until the chat-log in question had made its rounds through the forums/community/digg. (some individuals ended up with their AoC forums accounts banned for 6 months simply for reposting the screenshot) The Funcom response is really little more than damage control.

The real problem here are the unclear rules as to what is an what isn't acceptable behavior on the PvP servers. Add to this the fact that Funcom's GMs have what appears to be no accountability and free reign to act as they see fit and you've got a bit of a problem. The original conversation, when taken independently of the eventual official response, very much so reads that the GMs would really rather Goonheim not gank in groups because of the volume of petitions they had been getting about it. In short: Goonheim was making more work for the GMs by playing the game as an organized group. Which frankly, defeats the purpose of the game.

Thankfully the official response clears this up. Ganking as a group is okay, griefing and personal attacks are not.
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Posted: Jun 1st 2008 4:10PM (Unverified) said

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Here is two more screenshots to had:

http://img140.imageshack.us/img140/9085/gmszq7.jpg

http://img140.imageshack.us/img140/2425/gms1xv7.jpg

And for the threads deleted on the forums and the account bans.... Funcom clearly never heard of the Streisand effect... pitty.

Posted: Jun 10th 2008 10:56AM (Unverified) said

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True to form for the pvp community, if players don't have hard coded rules for pvp in a game, some will abuse it until the game company is forced to code it or lose a large number of players.

Posted: Jun 12th 2008 12:59PM (Unverified) said

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Well, aside from the fact that FunCom launched the game less than a week after it went in to beta - bugs and all, I kind of saw this coming to their PvP servers. This is a common thing in PvP servers with regards to all MMO's. Generally with PvP games/servers, a "gang" will take over the server and force you to pay them to be a part of their guild/clan or will constantly hunt you down and kill you. I see this being a real turn-off for PvP in any game, and all developers need to do something about it.

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