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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: May 29th 2008 6:41AM (Unverified) said
http://picasaweb.google.com/Runitai/DeferredRendering
As far as stability vs feature development, I would agree with Tateru about the need for balance. Any software team that entirely halts development of new features is going to find it harder to restart that work once some mythical point of stability is deemed to have been achieved, and be much later delivering new features than if they'd continued to work on them all along.
Just when can it be said SL has reached stability? When the last five hysterically screaming multi-posters on the blog are finally silenced?
Posted: May 29th 2008 8:26AM (Unverified) said
I never thought I would see the day we got real shadows in SL.
I sure hope they can code in correct shadows for sculpts though, or we could have some issues. Maybe even add "casts shadow" as an optional tag in the Features tab of objects.