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Reader Comments (4)

Posted: May 29th 2008 10:46PM (Unverified) said

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"Don't walk away from a game for months at a time and expect to be able to pick up where you left off. Games, especially MMORPGs, change frequently, and you will need time to get reacclimated."

Play a healing class, and this problem is no longer a problem in WoW. The game is perpetually so starved for healers that you can take breaks whenever and for however long you wish, and you WILL find a raiding spot when you come back. In fact you will be recruited and have multiple choices.

Posted: May 30th 2008 3:12AM (Unverified) said

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"Don't walk away from a game for months at a time and expect to be able to pick up where you left off. Games, especially MMORPGs, change frequently, and you will need time to get reacclimated."

That's why taking a break just might rekindle the romance: it makes the old new again, it's a good thing.

And games aren't girls, so there's no foul in treating 'em like doormats. A game will always take you back and won't have been sad when you left anyway.

Treating people like that hurts them, and most won't put up with it more than four or five times, so that's why you don't want to do this unless you're very attractive or rich...

But a game? If it can't win you back someday then it never loved you anyway.

Guilds that last accommodate these sorts of affairs.

Posted: May 30th 2008 7:29AM (Unverified) said

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I was just looking for an excuse to call myself "The Love Doctor". :)

You're right about one thing. Guilds that take into account the fact that players take extended breaks, whether it is to "rebuild wife faction" or to play a different game have a lot less stress and tend to last longer than guilds that don't.

Cue: That's why DKP systems suck. (reason #9148)

-K
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Posted: May 30th 2008 1:54PM (Unverified) said

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I'm currently playing AoC and loving it. That said, my WoW subscription is still running, and I occasionally have feelings of regret about my now-neglected shammy who is missing out on all the easy loot and progression in WoW.

However, I realize that I just have to deal with it if _I_ want to progress. I want a new experience, a new game where everything is not known, a game where you can't look up the answer to every quest. A game where there isn't any "Optimal Build" for specific tasks and if you're not using it then you just suck ass.

Most importantly, I want a game that makes fighting fun and new, where I feel _engaged_ in combat, pulled into the moment because I actually have to make the cool combat moves happen.

This is AoC's strong point - the combat system is fun and hard to master, but easy to learn.

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