What do you call it when the developers of a hotly anticipated free-to-play Diablo
-esque MMO decide at virtually the last minute to entirely redesign their game? You could call it crazy, or unwise, but developers of the upcoming title Mythos
went ahead and did just that. Many of Flagship Studios
' beta players said the game was more than ready to ship as it was, but it wasn't good enough for the developers
. They combined all the instanced, single player overland zones into one massive continent, shared among all players. Instead of being reached by maps that led players through narrow paths to dungeons which looked identical from the outside, the devs placed the dungeons, Oblivion
-like, through the world.
For the past week, the folks at Flagship
promised the Overworld Real Soon Now. A deathwatch was kept on the forums. It was going to be the next day, or the day after, or in a few hours. Players gathered on Mythos
' IRC channel where devs tossed out tantalizing hints of what was to come. Then around 9pm EST dev Taylor Balbi advised everyone to re-patch and log in to the Test Center to see the Overworld. He gave some advice as people hurried to be the first into the new world.
Test Center will be a separate server.
Test Center and Beta Server will be online at the same time and require the same client.
To tell which version you currently have, the login screen screen will make it obvious (two different ones).
Test Center will start lagging after like 800 people, Mythos Beta won't.
Taylor Balbi is Awesome.
We think the other Flagship devs are pretty awesome as well. Though there were more than a few glitches with patching, we were able to eventually get in and take a quick run around some of the Overworld, its dungeons, the villages outside Stonehill, and the city of Stonehill itself. All we have left to wait for now is the open beta, expected in the next several weeks.