We've all experienced them: long and short loading screens. Some MMOs have just one when you log into the game and maybe one or two extra on the rare occasion. A great example of this type of MMO would be World of Warcraft or Lord of the Rings Online where you have your initial load screen and additional loading screens only for specific instanced content (Dungeons, Battlegrounds, etc) or whenever you move between large bodies of land. The other example would be City of Heroes or the recently released Age of Conan. These games contain several loading screens, some examples being first entering the gameworld, whenever you enter or exit building, dying and choosing to revive as a rez point, moving between a zone, etc.
Certain players would contend that they prefer an open world, as that type of experience feels more engrossing to them -- or in other words it helps maintain interest in long play sessions. While other players are willing to forgo such a world for gussied-up graphics, faster combat or some other game enhancement a multi-instance world offers. So which do you prefer: the large-scale worlds or the heavily instanced worlds?
Reader Comments (5)
Posted: May 28th 2008 8:42AM Lethality said
You can't have an immersive world with loading screens. AoC has taken this to a new level, for instances within instances. It just feels worse than Guild Wars, if you're into MMOs. AoC really isn't an MMO.
Posted: May 28th 2008 9:33AM Krystalle Voecks said
Honestly, after playing EQ years ago, these "load screens" are flashes of light by comparison. Sure, the EQ screens move fast now, but back then, it was a guaranteed place to get a drink, make a sandwich, shift your laundry around, catch a few minutes of TV, etc.
I don't mind them, really. The important thing is that they not make me go back to the EQ days with 3-5 minute load screens, and that there's an interesting enough story on the other side of the load screen to make me want to keep playing.
I don't mind them, really. The important thing is that they not make me go back to the EQ days with 3-5 minute load screens, and that there's an interesting enough story on the other side of the load screen to make me want to keep playing.
Posted: May 28th 2008 10:11AM Ghen said
I hate load screens in single player games because they shouldn't be necessary as you follow a set script. For an MMO though I'm ok with it for major cities and dungeons. The whole world map should be open though.
Posted: May 28th 2008 12:06PM (Unverified) said
I hate loadscreens. They break the illusion of a seemless virtual world but more important are in general a bad idea in an open PvP environment. Why?
1) Loadscreens are between Zones - Zones have Zone entries - In a PvP Environment those entries are artifactial choke points.
Example: In AoC you can deny access to 3 or more zones by controling one single zone entry point. You dont need an army - just one or two teams will be enoth.
2) After a loadscreen you spawn in on a fixed point in the world - in a PvP environment you'll prolly spawn within a hord of gankers.
Example: Eve Gatejumps - You dont know what is behind the gate befor you jump and after you jumped you prolly sit withhin the camp and have a hard time to get out of there! In eve this results in exploiting alternate noob chars as scouts..
3) Before a loadscreen you disapear from the world - in the PvP environment you'll prolly just ran away from your enemy.
Example: You are about to die in the Underhalls in AoC? Just zone into the next room to get a small breath - or keep zoning till your enemey get bored by loadscreens...
Conclusion: No MMOG using loadscreens solve those problems. Sure they all (but AoC) have some dirty hacks - cloaks and invu timers, multiple entrie points etc - but those are just fixing the symptoms.
1) Loadscreens are between Zones - Zones have Zone entries - In a PvP Environment those entries are artifactial choke points.
Example: In AoC you can deny access to 3 or more zones by controling one single zone entry point. You dont need an army - just one or two teams will be enoth.
2) After a loadscreen you spawn in on a fixed point in the world - in a PvP environment you'll prolly spawn within a hord of gankers.
Example: Eve Gatejumps - You dont know what is behind the gate befor you jump and after you jumped you prolly sit withhin the camp and have a hard time to get out of there! In eve this results in exploiting alternate noob chars as scouts..
3) Before a loadscreen you disapear from the world - in the PvP environment you'll prolly just ran away from your enemy.
Example: You are about to die in the Underhalls in AoC? Just zone into the next room to get a small breath - or keep zoning till your enemey get bored by loadscreens...
Conclusion: No MMOG using loadscreens solve those problems. Sure they all (but AoC) have some dirty hacks - cloaks and invu timers, multiple entrie points etc - but those are just fixing the symptoms.
Posted: May 29th 2008 6:08AM (Unverified) said
For someone who was brought up on Everquest I find it doesn't really bother me to be honest.
"AoC really isn't an MMO." Sorry, but you need a reality check I think, instancing is a way of reducing lag to the client and with a graphically rich game such as AoC it's quite necessary to do so. EQ2 had instancing within instancing and no one really complained at that too much. They had multiple instances of the zone when it got to heavy load for one instance as to not cover the entire zone with players fighting for spawns.
All of the games have zones, I have constant loading screens when playing wow as all I do is raid, do I find it breaks the immersive feeling? Not really, not for me anyhow.
AoC's loading is a touch excessive at times in the smaller places, if you have only played the first Tortage place then I could forgive you for thinking it's quite bad, but when you tend to move onto other areas it's hours before I see a loading screen, just as I do in WoW.
"AoC really isn't an MMO." Sorry, but you need a reality check I think, instancing is a way of reducing lag to the client and with a graphically rich game such as AoC it's quite necessary to do so. EQ2 had instancing within instancing and no one really complained at that too much. They had multiple instances of the zone when it got to heavy load for one instance as to not cover the entire zone with players fighting for spawns.
All of the games have zones, I have constant loading screens when playing wow as all I do is raid, do I find it breaks the immersive feeling? Not really, not for me anyhow.
AoC's loading is a touch excessive at times in the smaller places, if you have only played the first Tortage place then I could forgive you for thinking it's quite bad, but when you tend to move onto other areas it's hours before I see a loading screen, just as I do in WoW.
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