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Reader Comments (5)

Posted: May 26th 2008 2:14PM Wgraves said

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One of the major problems with these anti fleet weaponry is the price of the equipment, each bomb is approximately 10 million on the open market, making it difficult for normally poor covops pilots to be able to afford this equipment. Being a covops pilot, these normally paper thin an extremely expensive ships are not survivable in fleet combat, and adding ammo that costs 10 million a pop makes these nearly impossible to fly functionally.

Posted: May 26th 2008 3:18PM Graill440 said

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Eve doesnt take skill. the game isnt based on it. it's based on simple time sinks in which one simply waits till time is trained. the down side with any mmo is picking the flavor of the month skillset (again, the term skill is used lightly here).

implementation of said skills comes down to two things, are you in a corp (mob) and do you have cash, have both of these and the rest is easy. fighting in eve is on the rails, nothing is even close to immersive in fleet battles let alone one on ones or attempted gate gank breaks.

hence we have the blob. the sole reason and only way to play in eve, pure lord of the flies on the rails combat at its best. none of the weapons in eve act like they should. they are so dumbed down as to make the players believe they are actually doing something. if they actually had to work to kill a target they would probably leave eve as the majority bitch and moan about combat as it is.

until newtonian physics are applied to both ships and weapons blobs will be required. until the eve player actually has to work, think, maneuver, lord of the flies, on the rail combat will be the norm.

and yes, i remember the days waaaaay back when weapons like missiles actually came close to how they should be, but that was quickly snuffed out from the hordes of player wannabes not knowing how to actually fight and complaining about friendly damage and ccp so afraid to lose subs quickly caved in.

may the blob be with you......always.

Posted: May 26th 2008 7:56PM (Unverified) said

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Bitter much

I agree large fleet fights are extremley lame on the most part barring a few exceptions.

also a fleet isnt a blob. lets say a snipper fleet even if it massively outnumbers you is still a fleet all the ships are designed for a purpose. A blob is a mass of random ships mostly what ever the player had laying arround usually consiting of drakes and ravens.

fighting a blob can be quite fun at times and requires better tactics and ship setups with a goal. wheather its a remote rep gang with a strong spider tank and people with good communication skills. Or a nano gang trying to kite a few people away from the rest of the group and killing them. or the frigate snipper gangs of harpys and cormarants with 100km engagement range for small ship massacring. All these are designed to cope and counter large fleets with minimal losses.
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Posted: May 27th 2008 9:12AM (Unverified) said

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Management nightmare.

Fleet co-ordination would become a complete nightmare in the 'Noise' situation you described. Good FCs are hard enough to come by when you only need a few, trying to find one for every squad would be unreasonable.

Posted: May 28th 2008 2:18PM (Unverified) said

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Noise is a good idea! It would make small squadrons much more viable, and make dogfighting important.

Let's just think: why isn't blobbing effective in real-life fighter aircraft? Hmm, DISTANCE. You can't effectively target and accurately hit one guy with multiple guys.

In EVE, they specifically created a fake physics system that simulates fighter aircraft on one level, while ignoring other real-life physical limitations that cause fighter aircraft to be more effective in combat than a hundred flying gun platforms.

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