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Reader Comments (14)

Posted: May 21st 2008 4:03PM GRT said

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Dofus is a turn-based mmo

Posted: May 21st 2008 4:06PM GRT said

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*oops* OK, reading comprehension -10 for me. I see you mentioned Dofus.
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Posted: Jul 22nd 2008 8:26PM (Unverified) said

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Hey guys, I like this idea and anyone else that wants to see this in action should go to fileplanet right now and get in on the Atlantica Online closed beta. It is actually a pretty interesting turn based MMO. I didn't think it was great at first, but once I sped up the combat speed and turned up the graphics, it got a lot better. Give it a few levels before you make an opinion, once you recruit several mercenaries to your party and start to level them up it gets really good. http://atlantica.ndoorsgames.com
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Posted: May 21st 2008 4:10PM (Unverified) said

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I've been wanting a Chrono Trigger MMO-like game for years. WoW and EQ are too fast paced for me. FF, CT, EarthBound, these games have always been just the right speed where I can plan an attack and execute it. And I always hated in MMOs when other players would jump around and circle while meleeing. I like the stand still and fight formula the NPCs and turn-based combat systems used. I'd buy a turn-based MMO in a heartbeat. Maybe a space-based one?

Posted: May 21st 2008 4:22PM (Unverified) said

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you forgot Concerto Gate that's coming out, it's F2P and developed by games campus

Posted: May 22nd 2008 9:42AM (Unverified) said

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There's also another F2P game on the horizon that has a turn-based combat engine (I forget which)... but what I'd really like to see is a commercial AAA game try it. F2P games are fine, but they're usually not made for a western audience (grind-heavy) and generally have some quality issues.
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Posted: May 21st 2008 4:51PM Arturis said

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Technically, Final Fantasy XI uses a turn based combat engine (the basis for Final Fantasy XII's Gambit driven one) though they do a decent job of making it feel more real time and free flowing.

Posted: May 22nd 2008 9:42AM (Unverified) said

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Yeah, but I'm actually not a big fan of either FFXII's or FFXI's game engines. While technically turn-based, they've made it so MMO-like that it really isn't any more. I mean, WoW is technically turn-based too. You just take your turns concurrently. True turn-based gameplay would literally be a situation where they wait to make their move until you make your next one.
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Posted: May 22nd 2008 12:39AM (Unverified) said

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One of the first MMOs ever, "The Realm" worked this way, it was quite a unique an fun experience

Posted: May 22nd 2008 7:10AM Tialla said

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Technically, Toontown Online, while made for younger audiences, is /also/ a turn-based game, with a list of up to six possible attacks (ranging in level), and a few items (SOSes, etc) that can be used.

Posted: May 22nd 2008 9:42AM (Unverified) said

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Interesting... I didn't realize Toontown had turn-based combat. Does it work well?
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Posted: May 23rd 2008 12:06AM Tialla said

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It's not a bad system, although very simplistic (trying to cater to its audience). You have a 20 second timer per round--and 7 different attack types. Each attack also has 7 levels--from the weakest (level 1), to the strongest (level 7). You choose an attack--and all other teammates' attacks are also shown as the choices are made. Once the 20 seconds runs out, or all teammates attacks are chosen, the turn plays out.

It has some interesting features to it--with bonuses being given to matching attacks (if two people choose to use a 'Throw' attack, both attacks use the same attack roll to determine a hit or miss. If the attacks hit--if one normally would do 50 damage, and the other 30...instead of 80 damage, the attacks would do, together, 88 damage. (Or 96--I forget the exact bonus--it's been a little while!))

It makes a decent game system, especially for younger players, but actually does have a bit of strategy to it, enough that even older players can (at least for a little while) find it interesting.
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Posted: May 22nd 2008 12:38PM (Unverified) said

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There are two major kinds of turn based combat systems - the Final fantasy one, where there's a line of pc's, and a line of npcs, and you swap turns, then there's the more fallout type - where there's a grid to move around and concepts like line-of-sight apply.

I'd love to see the new fallout mmo they are talking about use the latter (obviously), but maybe both ideas bring up the new concept of 'instanced combat' - where the toon and nearby party members are on their own battlefield - spawned at the first offensive action taken by the player and/or mob.

could be interesting...

Posted: Jun 22nd 2008 8:06AM (Unverified) said

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http://www.mythwaronline.com/

Here's another turn based game, with skills that grow more powerful with use(uhg... just remebered spending 25+ hours one week leveling death for when I ran into King monsters... a personal desecion that is in no way nessacary). The downside to that though is that, as a mage, I focused on Fire, and it was great through IV or V, but once it leveled, it's power went up alot, but its mana cost more than doubled. When that happens, only thing a mage can do is go farm in a low area till it reaches at least level 3, since other wise any group they are in will have terrible damage.

It is kinda intresting getting poisoned or powered down by monsters though. There are even a few isolated ones that can force a player out of combat, ala FFX Stone/Break and one boss I know of that, when down to 50% HP, would use it's next turn to cast a low level, but unresistable form of Death on every character, thus setting a timer to finish the fight in 9 rounds or die. And the more people in the party, the more monsters you encounter, so thats a nice touch. The class, Borgs, could do with a buff, since as a tank in a game when there is no lure abblity, they really can't do much in a party. They can steal health to heal everyone a little bit, but nowhere near enough to make them more important than a Human for debuffing(mmm... Poison spec human... Uber Sex-ay and hell in PvP) or a Centuar for massive healing. Been awhile since I played though, so they may have made up for some of those features.

It also has some intresting fetures like pets, tresure hunting(in which you buy a map from an NPC and them go to the location printed on the map to find the tresure), a fate system, which sort of acts like a buff when you have a party member that you have a high relation to(wasn't in effect when I played), and a couple more nice touches. It is a grind though, but it's alot of fun. It's one of those game that you absolutley love until you just can't stand playing it anymore. I actually have a small urge to download and see what's changed in the last 2 years.

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