Cartwright as much as admits that the challenge of keeping skills balanced for both sides of the coin is a daunting challenge. In the future, they might even completely separate out the mechanics for these game components. A skill might do one thing in PvE, for example, and another in PvP. That would be for future projects, though: Arena.net's focus on Guild Wars is on maintaining the game's quality, not shaking things up. Other subjects of conversation include the impact of the skill unlock packs, the introduction of 'casual' PvP with Factions, and the possibility of tools for player-run tourneys in the future. Be sure to check it out for context on one of the most unique MMOs on the marketplace.
Posted on Dec 20th 2014 7:00PM
Posted on Dec 20th 2014 1:00PM
Posted on Dec 20th 2014 12:00PM