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Reader Comments (2)

Posted: May 19th 2008 9:14AM (Unverified) said

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Leadership is leadership, regardless of where or how it occurs.
the article seems to indicate that "game success" is different from "life success" - (duh) clearly leadership is a soft skill and MMOs are currently not teaching hard skills like advanced physics. The more interesting observation is that people may excel at things they are passionate about more rapidly than things that are 'teh suck'.

Posted: May 19th 2008 11:39AM (Unverified) said

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I think a reason for this notion to continue unabated might stem from the discovery of unlikely leadership qualities you find in yourself and others while playing the game. This can be fickle and misleading, since everyone believes they are automatically GM material, just because they've hit 70.

What interests me is the seemingly natural selection by other players that someone is or is not leadership material. This is generally worked out by a GM promoting players to officers based on a number of key factors that may not be so easy to explain beyond a general feeling that the person(s) is good, solid, stable, and will make a good leader. It is a survival-of-the-fittest type social system of control which tends to weed out the posers all by itself.

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