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Reader Comments (14)

Posted: May 15th 2008 10:16PM (Unverified) said

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The thing is, why would you go back and take Everquest as your model if you were going to make a new MMO? Wouldn't it make a lot more sense to "Take the good and throw out the bad" on a more successful MMO like WoW?

The thing is, Everquest at its strongest was pathetically weak compared to the WoW juggernaut. So if you're going to make an MMO now, you should either go back to basics (re-imagine MMO's as spiritual descendants of pen & paper roleplaying) or base your new MMO on the more evolved examples of the current leaders.

I mean, there's a lot of area for improvement; an INCREDIBLE number of places where Blizzard totally screwed up. Nobody talks about them because Blizzard is still the best. But if somebody tells me that WoW is the ultimate evolution of the MMO genre I will laugh in their face.

All it takes is playing the first 30 levels of WoW and figuring out from it what makes people want to keep playing.
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Posted: May 15th 2008 10:21PM (Unverified) said

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The reason I would suggest remaking EQ is because it's got a ready-made lore background and a built-in fanbase to help get you started.

Of course, half of the old-school people would hate it for the things it changed, and the other half would probably think it "just didn't feel like EQ."
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Posted: May 16th 2008 11:24AM (Unverified) said

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At that point Cameron, I think you're splitting hairs. Since EQ2 did use the lore, and many of the world's features in its game.

I guess I'm not sure what you're going for here. You have all three examples for your hypothesis. If you want to take the lore and build a bigger next-gen game around it, you get EQ2. If you want to take the gameplay and progress in the same direction, you get Vanguard. If you want to take the good parts, leave the bad, and build a more accessible and complete MMO, you get WoW. All your permutations exist.
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Posted: May 16th 2008 11:26AM (Unverified) said

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I see what you mean. Maybe I'm just yearning for a better Vanguard then. Hm. I'll dive back into that game a little deeper and see how it goes.

Ah well. On to the next topic. :)
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Posted: May 15th 2008 10:16PM (Unverified) said

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WoW is MMORPG for dummies - any company can copy that formula, the game it's self wasn't what turned it into a juggernaut. It was marketing. Couldn't walk 5 feet without some type of WoW advert in your face. The game is riddled a immature community or a community that doesn't know the meaning of reward for hard work.

WoW in my opinion is a reflection of today's Society. This generation expects everything handed to them and it reflects in how WoW was built.

I completely agree EQ rebuilt would be the way to do, it had the foundation of hard work = reward.
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Posted: May 15th 2008 10:16PM (Unverified) said

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That's not true, Grindal. WoW made the first 5 million members on gameplay and word-of-mouth alone. Remember the chaos of the first six weeks after launch? Blizzard only anticipated a few hundred thousand paying members, not the flood they got.

You do expose a fundamental divide between us, though. Is a game supposed to be hard work? I think not.
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Posted: Jul 8th 2008 12:43PM (Unverified) said

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Sorry Rational, but that's a bunch of hooey. Yes, the reason why WoW grew into the super-behemoth it is now is by word of mouth, but the reason it started out so popular most definitely ties into marketing, but really it goes beyond that. The primary reason why it had such a popularity out the gate was due to the juggernaut of popularity of the gaming franchise/IP it was built on to begin with, period. The Warcraft gaming genre was immensely populuar long before WoW was ever an idea in someone's head. If it weren't for that fact, WoW would have been like any other normal MMO in terms of numbers.
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Posted: May 15th 2008 10:16PM JeremyT said

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Man... you've been writing quite a few EQ nostalgia posts lately, and I think I know what you need: Shards of Dalaya.

For everything I miss about EQ, there are at least 10 things I hate. And, for the most part, the things that I miss depend on those things that I hate being there. It's just not worth it, not when the rest of the genre has moved on.
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Posted: May 15th 2008 10:20PM (Unverified) said

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Have I? Maybe, I suppose. I'm actually goofing off in Vanguard a bit right now while I wait for the Age of Conan launch.

I'm sure you can expect a larger variety of themes at that point. :)
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Posted: May 15th 2008 11:50PM (Unverified) said

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/shrug

I have just restarted EQ, from scratch, on a normal server, death penalty, corpse runs and all, and I have not found it to be hard. It IS a hard game if you insist upon soloing, but if you enjoy grouping and have friends with which to do so, it's no harder than any other game, really, but you do have to worry about getting yourself into trouble.

The EQ UI *is* a disaster, and they might as well give maps for every zone, but aside from that, I think it is good for what it is. I mean, it's almost ten years old and it isn't getting younger. I also just restarted from scratch on EQ2, soloing all the way. Not as much fun. Having to group, painful though it may be, is one of the things that makes EQ, EQ.
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Posted: May 16th 2008 9:20AM (Unverified) said

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Your suggestion on death penalties is pretty much the exact one DAoC had implemented funny enough.
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Posted: May 16th 2008 9:21AM (Unverified) said

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Maybe we'll see something interesting from Warhammer then, eh? ;)
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Posted: May 16th 2008 7:58AM (Unverified) said

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@Danath -- it's also the same one EQ2 started with. It proved as unpopular as the full CR from EQ was, and so they removed it entirely. Now you have a small amount of gear damage and experience debt. EQ1 has readily available 96% rezzes and has corpse summoners in the guild lobby, AND there's a veteran reward which summons ALL your corpses and gives them a full experience rez... so in actuality, the game with the supposed most severe death penalty, really has one of the lightest.
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Posted: May 21st 2008 10:53AM (Unverified) said

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It is true that "You can't go back", and there are many people that would like to. Me included. However, I feel that EQ 2.0 is a great idea. My wife and I have tried other games, and keep going back to EQ.

I've read the articles about game hoppers looking for something to draw them in. EQ always had that. It gave you excitement, pride, fear and fun. Most new games will never have that. WoW has brought a whole new group of people to MMORPG's and many are looking for a more immersing game. EQ 2.0 could provide that. But current EQ is a 10 year old game, and looks like it.

I've noticed a flood of revamp EQ articles and posts on many boards and blogs. Inevitably there is always the comment "I'd play again" or "That's what I'm looking for". That says something that SOE should take heed of.

WoW's motto is "What's your game?". EQ is "You're in our world now" and they meant it.
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