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Reader Comments (35)

Posted: May 13th 2008 4:40PM (Unverified) said

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yes! another post about an IDENTICAL topic! Way to go massively!

Posted: May 13th 2008 4:42PM (Unverified) said

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Nope, wrong. Our news post was about the news of the 250 hours itself, and this is an article analysis of how our expectations for gaming have changed.

Just because we're talking about the same issue doesn't mean it's the same post. :P
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Posted: May 13th 2008 4:46PM (Unverified) said

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wow, great way to fill up that quota and get that price per post huh?

Posted: May 13th 2008 4:48PM (Unverified) said

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Wrong again... I don't focus on posts per day. I always do one. We have a number of writers, you know.

Just bored and trolling?
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Posted: May 13th 2008 4:50PM (Unverified) said

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Notice I didn't say you focused on posts per day, but you still made sure you got one. Meaningless repost to fill up space.

Nope, not just bored and trolling, just pointing out as MANY have been that massively has been filled with a startling number of crass empty posts to fill space. If not that then some bloggers simply repost digg and tentonhammer. Besides Krystalle and one or two others you others waste our time and insult the integrity of the site.

Posted: May 13th 2008 4:57PM (Unverified) said

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Thanks for your comments! It's great you're willing to hang out and flame us (presumably to help raise the level of content), even though you consider it a waste of time. :)

I disagree that the majority of our writers "insult the integrity of the site" (as we all write here by invitation). I also can see that you didn't bother reading the post, since if you had, you'd have noticed that I was discussing something different but related to the news. That's okay. Why waste time reading when you can go straight to flaming?

I'll pass your kind words on to Krystalle.
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Posted: May 13th 2008 5:05PM (Unverified) said

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I read your article in the entirety before replying. In addition to being unable to write a useful article, apparently you are also unaware that you can not possibly know what I have head without asking and by simply assuming.

It (your article) is discussing something, but it isn't different.

Have a nice day, but try a little harder next time at some actual journalism. Or maybe you can make a post on whether or not it will be FUN to level to 80, and call that a new and original idea?

Posted: May 13th 2008 5:08PM (Unverified) said

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Oh, that's not a bad idea. I wonder if it will be fun to be level 80 in Age of Conan? I mean, it seems like they'll either do the raiding thing or the PvP thing... I don't know what else they could do, really. I'm not sure if I'd like that.

Thank you! I am having a nice day. I'm sure it will continue. :D
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Posted: May 13th 2008 5:12PM (Unverified) said

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See, now I suggested whether or not it would be fun to level TO 80, not fun at 80. So apparently reading is what YOU lack, not I.

Sarcastic replies really only work when you are on the same page as everyone else. Otherwise, you just embarass yourself.

Posted: May 13th 2008 5:15PM (Unverified) said

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I'm not being sarcastic. I really am having a good day.

But you're right... I should read replies a lot more closely. I guess I stopped caring?

Seriously though, I'm not trying to be a jerk -- just start a discussion. I'm a little unclear on the point you're trying to make. Are you disagreeing with the thrust of my article and suggesting that leveling as quickly as possible to 80 is a good idea?

Or are you just saying I'm a bad writer?

I can live with either... I'm just curious.
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Posted: May 13th 2008 5:24PM (Unverified) said

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It's just a waste of space. Which is why I suspect the numbers were taken off that used to be beside the games themselves. It showed how much filler there was in the fact that Second Life posts are well made up 90% of the site at the time.

Massively has some good info sometimes, bu you have to glean through a TON of useless crap. In the past when these issues have been raised there have been changes, such as reductions in SL posts, no more "counting the ..." SL and "yesterday in SL", it was a waste. While it was not openly admited it was rectified.

So, that is why I say something, to hope they will keep trimming the fat of worthless topics like this one. It is a repost, even the second half has been asked many times.

So I write because I hope the site can continue to grow and be better, and responses have been shown to get results.

Posted: May 14th 2008 4:17AM (Unverified) said

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Way to stay on topic Bob.

And furthermore, your arguments are pointless, and simply aimed to get a rise out of Cameron. I'm sorry your Second Life girlfriend just dumped you for a transexual furry fetish stripper named Tildo.

You have to deal with the hand your dealt, so just uninstall the client and get some real friends.
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Posted: May 13th 2008 5:24PM (Unverified) said

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Don't feed the trolls Cameron lol.
I totally agree though, my favorite gaming experience was in a game that didn't have a level cap (at the time). The original Asherons call. Just running out from my house and slaughtering whatever got in my way was a blast, throw in the fact that you actually had to MOVE strategically instead of stand there hitting a button every couple seconds made it extra fun. To be honest I don't think I ever really payed attention to my level. Another good example was Funcoms first game Anarchy Online. You could have a good time in that game just screwing around looking at the landscape. Leveling was more a side effect than a goal.
The fact that current mmo's have skeleton content untill the highest levels is what I think keeps them from truely going mainstream. I recently canceled my WOW account (after 6 70's) and was talking with some guildies about my favorite experience pre-bc. I thought about it and only two things stood out from 1-55. The sleeping peon quest you get in the noobie starting area and dead mines instance. Everything else just seemed sorta.....vanilla. I mean it was interesting but it lacked allot of polish that you see an excess of starting with scholomance. Lots of games are doing that these days. The pre-cap content is just dull grey "learn your class, then grind" crap. I am truly hoping that funcom knows this and doesn't save all its creativity for the power levelers.
And why the heck is it every game gives you mounts at 40? why is that a magic number?

Posted: May 13th 2008 5:32PM (Unverified) said

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I always wanted to play the original Asheron's Call but there was always some weird issue with connecting that made it impossible... I tried like three times over the years. It's too bad -- it looked a lot like Ultima in 3D to me, which would have been cool.

Vanguard gives you mounts starting at level 10. I much prefer it to the "wait 40 levels" method that other games use... I understand that AoC is going to borrow some stuff from the current king of the hill, but at some point it crosses the line from maintaining a familiar feel to just cutting and pasting.

Ah well. We'll see how it is in a few short days, I guess.
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Posted: May 13th 2008 6:46PM Darthus said

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Cameron, you fail to focus on the Sieging in AoC. This is a system that has the potential to entertain players nearly indefinitely. It's not canned PvP minigames like WoW nor is it raiding content that's the same every time. There are many people who will be trying to get to 80 because they want to participate meaningfully in this gameplay.

That's not to say we won't enjoy levelling, but a part of us WILL want to get maxxed out and have that final sense of completion with advancement and start working on higher level goals like the success of your guild, your battlekeep etc.

Posted: May 13th 2008 6:46PM (Unverified) said

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If I may be permitted to comment not on the actual subject of the article, but the article itself: you could use a good editor... someone who could tighten up your prose.

Your long way 'round the barn style gives the appearance of either not having all that much to say, or that you are padding it out for length.

I'm just saying.

Posted: May 13th 2008 7:02PM (Unverified) said

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Hrrrm... I do tend to be pretty wordy. This article probably is a bad example to look at though, as it wasn't a very well defined idea at the start. Sometimes I just take a concept and meander on through to a final conclusion -- there are definitely weaker and stronger pieces that I've written.

I'd attribute that more to the fact that I try to come up with something interesting to say on a daily basis (and they do have to be a certain length to be article-worthy). I try to stay away from filler as much as possible, though. Anything I bring up I have an opinion on, and I open my perspective for discussion on a regular basis.

My "long way 'round the barn" style is probably very much a product of the fact that I got my start in blogging. I'm pretty used to just pouring out my thoughts onto the page, uncensored. In this particular case, I creeped up 200-300 more words than I probably needed to get my point across (it's slightly longer than my average article at around 1350 words). I like length, though. It lets me work all the way through my ideas, and it lets you dig into my thought process as much or as little as you like (as you can see from this lengthy response).

Do you get the same feeling from my other articles? Hrrm. I'll think about this.

Thanks!
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Posted: May 13th 2008 6:46PM Darthus said

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But I would also like to add that I enjoy your articles Cameron, you do a good job of starting discussions based on the news rather just regurgigating the news itself. And I can't understand why Bob is upset that you're posting a discussion piece about AoC if his complaint is that there are too many canned posts about things like SL.

Posted: May 13th 2008 6:46PM (Unverified) said

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Yea, i too have enjoyed your post, Cameron. But i think Bob fails to understand that the new info of the 250 hour estimate reopens this topic of leveling vs endgame quite a bit. Because now that we know that it takes roughly 250 hours we get slightly more insight into what the quality and detail of levels 20-70s might be.

Also, and correct me if i'm wrong, but i believe Massively is basically a non-subscriber site that is run by several bloggers without pay or the ability to actually question devs and other important people. Which in effect would make Massively.com a funnel of the most important news on MMOs, which is why their content is usually at least partly unoriginal, as they aren't actually certified reporters, only bloggers.

Now that may be slightly off and i have a feeling that "Bob" guy may not read this, but as I feel I am pretty close. But I do think the guys at massively are doing a great job. Keep it up :)

Posted: May 13th 2008 7:02PM (Unverified) said

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Er, that's not entirely true... we are paid, and we do have access to developers and stuff by virtue of being a news outlet.

But we do try to maintain the blogging feel when we present news and articles.
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