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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: May 15th 2008 4:00PM (Unverified) said
As I understood it he was saying that you can relax your demands on quality as long as nobody else has that feature. I agree up to a point. Obviously there is a limit to how bad the quality can be but if it's really innovative and unique, it can make sense to release and polish iteratively.
This never applies to whole games though. Even if a handful of games have managed to survive despite being launched horribly broken, this generally spells death and doom.