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Reader Comments (4)

Posted: May 13th 2008 1:47PM GreenArmadillo said

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Also bear in mind that game companies often exaggerate how long their products will last to help justify the product's cost. It also doesn't hurt that, as a game that charges a monthly fee, throwing this kind of number around might give investors that a 5 hour/week gamer would be paying to play the game for an entire year.

Also, with the heavier PVP focus, one wonders what portion of that time is presumed to be spent ganking and fighting off gank attempts.

Posted: May 13th 2008 4:02PM (Unverified) said

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except this is never the case with mmo's. There is no reason to inflate the numbers, especially when backed up by the community. People don't tend to say OOO GOODY! 1000 hours to cap, most want to get there is as little time as possible.

Posted: May 13th 2008 4:44PM (Unverified) said

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I do. Getting to cap as quickly as possible seems counter-productive, given how many people complain about running out of content. I'd rather see people encouraged to take their time than rush to the top because "that's where the real gameplay starts."
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Posted: May 13th 2008 4:39PM TwistedBishop said

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250 hours seems pretty normal for an MMO. Leveling up in WoW is pretty easy, and most people agree that getting to 60 used to take about 10 days played.

I doubt this number factors in PvP, given Conan has a separate set of levels that you gain by participating in PvP.

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