That said, the developers also made it clear that this is going to be a roleplaying game. As they put it, "Relic has the RTS angle covered with the awesome Dawn of War series - we are making an RPG." An RPG, but with a number of twists: guns will be the primary form of combat, incredibly customizable characters, no forced grouping, and the possibility of vehicles playing an important role in the gameworld. So far Vigil is saying all the right things, offering up hope that they're going to polish until they get it right: "We want each and every race to have weight in the game world, and feel distinct. We won't include a race if we can't do them justice." Let's hope that attitude sees them through the long process of bringing an MMO to market.
Posted on May 18th 2013 12:00PM
Posted on May 18th 2013 10:00AM
Posted on May 18th 2013 8:00AM