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Reader Comments (3)

Posted: May 9th 2008 11:27AM (Unverified) said

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Well I have to say that I disagree with this totally.

Now, before I get lumped in the EQ2 fanboi bin, I quit EQ2 a while, having maxed out to 70, and done a fair few raids, I was tired of the game, nothing more, nothing less.

Bounty Hunter quests are the mainstay of most MMOs. This is (in my opinion) a very sad thing, and most players tend towards the "not another kill 10 rats" train of thought as well.

Shinies were, at the beginning, also seen as nothing more than a gimmick, or for people who like to collect things like stamps.
As it turns out, Collections are a fantastic way of gaingin XP and AA XP, they produce some very nice rewards, and at the higher levels, there is adifferent levels of shinies to collect, the second tier only being unlockable after doing some pretty tough quests.

Like any collection, finding the 'rare' items and selling/trading them can become a very time consuming and enjoyable (if you like that sort of thing). In fact there is a great profit to be made in the selling of shinies.

Plus it is actually rewarding to go shiny hunting, and not have the constant grind of combat all the time, it is a change, and you get rewarded for it.

The recent changes that SOE have also made to the shiny system have made it a lot more friendly for the collectors, and groups.

So although I understand yoru post, and the points you made. My personal conclusions from experience of this and many other MMOs is that the Bounty Hunter quests are a tired method, and not that rewarding. The Shinies seemed as you describe, bubt actually added a layer of addictiveness to the game for a great many players.

As a carrot/stick system

Posted: May 9th 2008 2:51PM Oneiromancer said

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I am also one of those who enjoys the EQ2 collection quests. I think that Mr. Murnane completely misses their point by treating them as mutually exclusive from "bounty hunter" quests. Collecting the "shinies" is just something you do while you're doing other quests, for the most part, just like regular harvesting often is. And as noted in reply #1, it also must be mentioned that collection items can be bought and sold, unlike almost any other "quest" item. Some of the rare items sell for a *ton* of money...and there are almost always lots of the common ones for sale very cheap if you're having trouble finishing your collection.

One of my favorite things about EQ2 is that when monsters are grey con to you, they will not aggro on you at all (with a few exceptions, mostly epic encounters and when you are being mentored). So it actually is possible to have a full "collection" session if you just focus on the lower level zones.

I would suggest that Mr. Murnane use the broker to price every shiny he picks up before bothering to add it to his collection...the lure of extra cash might be much more than the lure of completing a collection. Some of the low level shinies are worth several gold, a great boost to a character that isn't being twinked.

Posted: May 9th 2008 3:02PM (Unverified) said

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I also have to disagree with this, as a former EQ2 player.

First - lets look at the mechanic, because the author is wrong on almost all points. When you pick up a collectable, examining it (which is a 1-click on the information chat dialog) will tell you what it is, which collections it belongs to, whether or not you need it, and if you do it'll open up the window to "add" it to the collection (which is important because many collectables belong to more than a single collection). When you do this, a message pops up telling you that you "Added item X to collection Y". Similarly, you're informed when you complete a collection with a message and a fairly rousing sound effect. From a mechanic/UI perspective, is a very easy system to use.

As for reinforcing the goal of completing the collections. Rewards for collections include XP, coin and items. While quality of rewards does vary, they're usually at least the equal of many other quests of comparable level. And they're introduced early on, having a noticable effect at the early stages of the game, which means that players appreciate the value from the outset.

Then there's the coin. Collectable items can be traded with other players, and because some items are less common than others, there are many which can be sold for considerable amounts of coin. Even the common items are worth something, so there's always the motivation to collect a shiny when you see it. Its a guaranteed reward for no risk. How can that *not* be a good thing?

EQ2 isnt without flaws, but the Collections are one of the best things in the game. And anything is better than "kill ten orcs" over, and over, and over.

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