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Reader Comments (7)

Posted: May 6th 2008 4:18PM Ravious said

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Personally the only two I have read have been LOTRO and GW.

First the two bad:
WoW, I didn't care about because they are such a melting pot. I glanced at some quest's text, but mainly it seemed so hodgepodge. Sure Jitter's might have an impact on one part of one zone, but I felt whatever was written was too banal to really read.

TR, on the other hand had a pretty specific story. Sure, there were a few "kill the pigs because they suck" quests, but reading about the lore and history was neat EXCEPT each quest text was like 5 pages long! They went to a far extreme.

GW, was great because you were actually part of a story, and the lore in that game is deep and rich and new. The missions really helped change the pace too because they brought the story in a different way.

LOTRO, is probably the best so far. It has the character being part of the story, has a deep and rich basis for the lore, and the whole game seeps with the feel of Middle Earth. My only complaint is that sometimes the gameplay doesn't fit in with the quest lore. Having a persistent, non-event filled zone meant that if I killed the Goblin Leader, and the quest giver talked about it... nothing changed.

Anyway, I do appreciate your dip test, but I think a lot more people read the lore than your article would lead people to believe.

Posted: May 6th 2008 5:39PM (Unverified) said

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I'm pretty anal about reading my quests, at least the first time through a given chain, in any MMO. I would actually go back to low level instances in WoW to look for books I hadn't had time to read my first time through. One of my favorite activities in EQ was reading books in the PoK.

LoTRO is by far the best MMO that I've tried in regards to quest writing. In most MMOs, a quest that has interesting bits of lore and cohesive writing is sort of an exception. You have to wade through a lot of duds to find them. The lore of most MMOs also seems randomly cobbled together to justify whatever gameplay elements the designers wanted to jam in. The end result is that the writing in most quests comes off as pretty amateurish.

In LoTRO well written quests are the rule. And from some-one elses comments above it looks like I should give GW a shot.

Posted: May 6th 2008 5:30PM Ghen said

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I read all quests that have something different to say, I'm a roleplayer at heart.

Posted: May 6th 2008 7:39PM (Unverified) said

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This is great timing on your article, as it comes on the heels of so many other articles about the lack of immersion and how meaningless reputation/faction grinds have become. If developers want us to read a story, give us a reason to read the story! Put secret code words to get into a bandit den in a book inside a library. Have NPCs congratulate us on our heroic victories, or complaining about their unfair treatment at the hand of a devious stranger. Players want to care about story, but they want a story that involves them personally rather than just another bland sci-fi fantasy pulp novel.

Posted: May 6th 2008 8:11PM Ravious said

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Actually in LOTRO, and lesser in GW, the NPC's do react outloud to what you have done, just by walking by.
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Posted: May 6th 2008 8:38PM (Unverified) said

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I always read the quest text the first time I encounter a quest. Granted however some quests are more evocative than others.

Posted: May 8th 2008 10:05PM (Unverified) said

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Very well written article, I like your paraphrase of what devilsheep and the other said. EXactly how I read it, lol.

Nothing wrong with just wanting the phat loot though ;)

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