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Reader Comments (55)

Posted: May 5th 2008 1:11PM Triskelion said

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I have a CE on pre-order as well. My hesitancy comes from the fact that the game is not as stable as it should be. And we'll be subjected to anywhere from 1-6 gigs worth of downloads on launch day.
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Posted: May 5th 2008 1:11PM (Unverified) said

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Oddly enough, most of the people who run it well seem to have Geforce 8800s of some sort... I wonder why?
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Posted: May 5th 2008 1:11PM (Unverified) said

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Do you think we'll really have that much to download Leshrac? Why so much?
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Posted: May 5th 2008 1:27PM Krystalle Voecks said

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*nod* I've upgraded my pre-order from the base game to the CE. I've actually been in the open beta and closed, and both have run marvelously well.

And add me to the pile of people with an 8800 card.
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Posted: May 5th 2008 3:38PM Azazel28 said

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When WoW came out in 2004, they had a patch on launch day as well as a new patch every few days there after. Patching went on for 2-3 weeks like this until most of the issues were resolved.

It is interesting for people to believe, because they got into WoW so late, that MMO launches are smooth as butter....they are far from it. WoW's launch was considered one of the best MMO launches in history, yet I barely got to level 15 in two weeks because of client crashes, server crashes, lag, loot freezing, invincible spawned NPCs, broken quests, etc.

In 2004, I had a fairly decent graphics card ( AT 800Pro) and the game would barely run at full settings (I was getting between 30-40 fps when looking away from players). In the crossroads my FPS dropped to 10 FPS.

If you expect this game or any other game for that matter to be as perfect as a four year old game like WoW, you seriously need to feed that hamster you got running the wheel in your brain. I have been playing MMOs since Ultima Online and I have never seen EVER a "smoother" launch.

In retrospect what everyone needs to do is focus on the underlined gameplay, because that is not going to change. The bugs, performance issues, crash, etc. can all be fixed...however it is highly unlikely that the underlined gameplay will change (we all saw what happened with SWG when they did). Focus on those issues to critique instead of the stuff that can be fixed in a relatively timely manner.

As a closed beta player I can say I have had a few issues crashes with the game. I have been playing the closed beta since November of last year and have enjoyed the ride. WoW was in pretty much the same shape this game was, I was in the second wave of beta testers for WoW almost a year before release and I can assure you I played the game every step of the way. I saw the entire game change from diablo-esque style to a traditional MMO style gameplay. AoC is no different has evolved for the better and there are only a few issues that can be rectified if not at launch only a few weeks after launch.
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Posted: May 6th 2008 12:48PM (Unverified) said

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i think these people work for blizzard, i havnt had these problems with AoC open beta at all. i had a few crash to desktops AFTER the patch, but before the patch it was flawless on my pc. i suggest people upgrading your pc, the computer you run wow with, is not going to run this game, thing of a pc you would want to run crysis with.
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Posted: May 5th 2008 1:25PM Triskelion said

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Cameron - since the game went gold there have been several, substantial, patches released. Then you factor in DX10 as well, 6 gigs is probably high - but 1 or 2 gigs isn't going to be out of the question.

I hope I'm wrong. I really do because I don't have an MMOG to play atm.

Posted: May 5th 2008 1:26PM (Unverified) said

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Hah -- I'm with you there.
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Posted: May 5th 2008 1:52PM Anatidae said

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Client problems aside, I just found the game somewhat dull. It is made well, I will say that, but after UO, EQ, DAoC, AC, AO, CoX, WoW, and a few other MMOs... I just am getting so bored of the same old thought process. The more MMOs come out the more unique some of the oldies like UO feel.

I wish someone would develop a game that is DIFFERENT. There are so many ways to play. I am hoping that Warhammer at least breaks up questing a bit. I like the idea of area group questing a lot. What I would really like to see is a break away from classes all together. I had high hopes for Champions, and it still might be fluid enough.

If they made Ultima Online 2, and took the ideas that they had in the beginning with that and really brought it to the next level, I would love it. Koster was saying something on the lines that UO was more of a simulated world with lots of cause/effect built in. The problem was they didn't finish it apparently and lots of things broke because of it (and it was one of the first big MMOs, so they learned a lot). A simulated world where if you over hunt bunnies, wolves start coming into town to raid chickens. Farmers get upset and have you take care of the wolves, which cause the orcs that wear wolf pelts to range farther, thus causing the farmer's to get ransacked by orcs. That is a cool idea.

Posted: May 5th 2008 3:56PM Azazel28 said

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I can understand you feelings, I still think UO was my favorite MMO to date. DoAC was great for realm vs Realm combat, but something special happened with UO...maybe because it was my first real MMO. I mean I played a neverwinter nights MMO in the early 90's but it was only at my friends house and I never actually owned the game.

UO captured my attention because you could do so much, or go into someones house take all their loot and run away (yes yes, I was evil). When black dye was the most expensive dye in the game, everyone wanted a full set of armor all blacked out.

Good times...
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Posted: May 5th 2008 1:53PM Ayenn said

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may i remind all of you who are complaining aboutthe state of the game as it stands now that it is in BETA? the game has not launced.... there isll be a huge patch as per suual for any MMORPG launch.

Leshrac, you may not think it is okay for some ends to not be quite tied up at launch but i see a reasonable reason for this potential.

Beta cannot take into account all factors of player preference or computer specs. There will always need to be some post-launch adaptation to such things. Regardless of what the WoW myth-machine states it was not complete by launch. It was mostly smooth running for sure but there were some substantial alterations to the base code and the client up to 6 months after launch to address the bugs that are INHERENT to any large-scale software bundle publish.

To my knowledge there has been no software suit published that has not gone through major revision just after launch and then tweaking for the duration of it's life-cycle. Technically no MMORPG is even in a state of completion... never. just after launch is always messy, always. Murphy makes sure of this.

Posted: May 5th 2008 1:54PM Triskelion said

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Adding or tweaking content is fine. Scrapping and re-writing is not. WoW has never done the latter.

Again, my gripe is that the game went gold and there is a still A LOT of work being done to the client as is evident by the number of patches being released. Which leads me to believe that the game just isn't done.

This is NOT how it should be done:

1. Alpha
2. Beta
3. Gold
4. Beta continues........
5. Beta gets patched.......
6. Beta gets patched again..........
7. Game goes live and customers have to download numerous patches and test content/features that did not make it into the beta (sieges and DX10).

The AoC closed beta boards are on fire. people are pissed.
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Posted: May 5th 2008 1:56PM (Unverified) said

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WoW scrapped and overhauled their PvP system on numerous occasions.
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Posted: May 5th 2008 3:38PM Azazel28 said

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Leshrac,

You must be new to MMO's then or you do not start playing them until after a few months. As many of us have stated WoW was broken and missing many sections that were found in the manual at launch.

It was still a wonderful game to play, I played WoW longer then any other MMO besides UO and it was a great game even though it had a rocky start.

MMOs are not your typical single-player or even multiplayer FPS game. The sheer size of the game for one, the amount of networking technology that goes into each one of these games is monumental.

You need to be a realist and stop thinking you live in a "perfect" world, considering no MMO has done it yet. Why would AoC be any different?
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Posted: May 5th 2008 3:38PM Azazel28 said

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Leshrac,

I looked at the closed beta forums buddy...nothing is blowing up.

We have people posting suggestions, people talking about, their impressions (good and bad), Life Time Accounts, Discussing Armor, Different Builds at Launch, How AoC is potentially better then other MMO's.

You are purely looking in the tehnical support forums...maybe you should judge how well WoW is doing by how many peoople are responding there too...Remember this that people who have problems are heard and those people who do not, ARE PLAY THE GAME!
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Posted: May 5th 2008 1:54PM Triskelion said

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Some folks on the closed forums are telling people with issues to defrag............lol, that made my day.

Posted: May 5th 2008 2:24PM Scopique said

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AoC is the one MMO I'm interested in that I am avoiding at beta or even pre-order. I don't know WHY I chose this one, but I think maybe I've gotten past the hype that these games generate, and have FINALLY learned not to jump on board when the gates open on day one.

But with MMOs, the beta NEVER ENDS. Never. Not for any game, WoW included. When you have balance fixes, bug patches, etc., they're usually because players found them, complained about them, or the internal tems stumbled upon something. THAT is the nature of the MMO. Releasing a "buggy" title IS par for the course...but if the game is absolutely unplayable by the majority of the population, then there's a problem, and I will accomidate whining that players "are being charged to beta test" (which, considering how many of these so called "beta testers" are actually reporting bugs as they are expected to as part of their acceptance into said program, is known as "karma").

That being said, I hope that folks can alleviate their AoC issues, as many people seem to be interested in this one, although it seems as if we have yet another MMO with an angry pre-launch community included in the retail box.

Posted: May 5th 2008 3:04PM (Unverified) said

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"Adding or tweaking content is fine. Scrapping and re-writing is not. WoW has never done the latter. "

AQ, Silithis, PvP System, Alterac Valley (other than geometry/graphics), plainswalking...

The difference between an alright developer/dev studio and a great one is the great ones are willing to scrap anything that doesn't work and start over.
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Posted: May 5th 2008 3:38PM Triskelion said

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Lurker 28 - you're wrong. WoW did not have a patch on launch day, their first patch was released on 12/18/2004.

http://www.worldofwarcraft.com/patchnotes/patch-12-18-04.html

Posted: May 5th 2008 3:41PM Azazel28 said

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Yes they did, they had a whole slew of patches buddy. None of them were to balance or add content they were all to fix bugs. These patches were anywhere from 10MB to 20MB.

Trust me I was there.
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