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Posted: May 7th 2008 10:28PM (Unverified) said

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I tend to agree with that, I think. I tend to think that - given where the game is now - merges would be worth the pain of figuring out player-placed structures.

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Posted: Jun 27th 2008 6:34PM (Unverified) said

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I agree. There is no real reason why several low-population servers could not be "merged" into a single new server. This solution would provide for displacement of player structures because SOE would not be placing old, established cities and players into already existing communities where city caps have already been reached, they would be giving everyone a fair shake at getting land to build cities.

In addition, there is no earthly reason why those who are forcibly displaced by such a move could not have their resources replaced with 30k resource kits equaling the amount of resources they have in storage, thus doing away with the development team crisis of ticked off players.

I have transferred most of my characters off of a very low-population server onto a more populated server, though I left a few of my characters on my original server because it will always be my in-game "home." I made the conscious choice to blow up my city and to give up all of the resources I had collected and stored up over the years and to start over. That was my decision. But for other players whose servers are all but abandoned, there are solutions that Jameson and the rest of the development tem refuse to explore - and that is doing a great disservice to the playerbase.
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