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Reader Comments (8)

Posted: May 5th 2008 6:41PM (Unverified) said

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Was this an interview or a commercial for SWG? Seems like all of the questions were written by LucasArts' Marketing department.

Posted: May 5th 2008 7:19PM (Unverified) said

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I'm curious, Brian: what would you have asked?

Posted: May 5th 2008 8:13PM vicryixiv said

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Probably demanded answers to questions about longstanding issues that simply can never be resolved, CU, NGE, removal of professions, proliferation of jedi, lack of real impact of space combat, etc etc.

There are a lot of things to be unsatisfied with about SWG, at this point though you are either onboard the game or not. Berating them every chance you get about the past is futile and pointless. They've made admirable strides to get past events that should have crushed the game outright.

Let go of your hate. That way leads to the dark side...
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Posted: May 6th 2008 10:59AM (Unverified) said

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No, I would not have berated them about the past. I still play the game almost every day. However, being "on bard" does not mean one can never criticize development.

I would have asked about their management of limited resources, in particular art assets.

I would have asked about content other than heroics and collections. This is a valid question because a lot of players are concerned about all future content revolving around collections and heroics.

I would have asked about post-publish tweaks and adjustments based on feedback, which I feel has been lacking since the Content/Update path split.

I'm not personally much of a pilot, but I believe as you put it "the lack of meaningful impact of space combat" is a problem

Contrary to what some people would have you believe, there is no fence with pro-SWG on one side, and anti-SWG on the other. Many players have valid concerns regarding the game, and there is nothing wrong with questioning the developers' decisions.

From a journalistic standpoint, this is a bad article/interview because it lacks any real criticism or hard questions. It's like when politicians claim to take questions from regular people, but the questions are all pre-approved by the campaign, it's not real journalism.
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Posted: May 6th 2008 11:01AM (Unverified) said

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I tend to think my question about server merges was germaine to pretty much everyone, but I understand where you're coming from.

Thank you for expressing your opinion in such a constructive fashion, sir!

Posted: May 7th 2008 9:33PM (Unverified) said

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After reading the article again, I think I was a little harsh in my criticism. Also, I understand that no matter what you ask, they will always give you a "marketing approved" answer.

I still think you could have been a bit more aggressive in your questioning. But the questions you included were relevant. Calling it a bad article was an exaggeration on my end.

Specifically regarding the server merge question, it was a good question, but they gave a very bad answer. Many in the community believe the issue of server merges are not even a question of if, but rather when, will mergers be needed.

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Posted: May 7th 2008 10:28PM (Unverified) said

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I tend to agree with that, I think. I tend to think that - given where the game is now - merges would be worth the pain of figuring out player-placed structures.

Posted: Jun 27th 2008 6:34PM (Unverified) said

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I agree. There is no real reason why several low-population servers could not be "merged" into a single new server. This solution would provide for displacement of player structures because SOE would not be placing old, established cities and players into already existing communities where city caps have already been reached, they would be giving everyone a fair shake at getting land to build cities.

In addition, there is no earthly reason why those who are forcibly displaced by such a move could not have their resources replaced with 30k resource kits equaling the amount of resources they have in storage, thus doing away with the development team crisis of ticked off players.

I have transferred most of my characters off of a very low-population server onto a more populated server, though I left a few of my characters on my original server because it will always be my in-game "home." I made the conscious choice to blow up my city and to give up all of the resources I had collected and stored up over the years and to start over. That was my decision. But for other players whose servers are all but abandoned, there are solutions that Jameson and the rest of the development tem refuse to explore - and that is doing a great disservice to the playerbase.
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