The first thing EverQuest 2
game designer Steve "Saavedra" Kramer did when given the task of revamping Runnyeye was to go through and clean up all the trash. "The goblins were expecting some guests, after all, and it wouldn't do to invite dignitaries into a hovel." Well, EQ2
fans have become attached to their hovels, and the EQ2
designers want them to keep returning to their favorite haunts. In 2005, Nektropos Castle was re-imagined in the new level 50 instance "Return to Nektropos Castle", and then again in 2006 as a level 70 instance, "Nektropos Castle: Tribulation". Deathfist Citadel was turned from a raid zone into a single group zone with new drops and new armor sets for 40ish players in 2007. Now Runnyeye's time has come, and Saavedra has big plans for it. A nice, new, shiny Runnyeye instance for level 80 players
. The goblins are sharpening their knives already.