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Posted: Apr 29th 2008 6:41PM (Unverified) said

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One of my greatest hopes is funcom wont follow the herd and start "nerfing" classes. In anarchy online there were a couple classes that were just unfair to fight, the trade off was they were a absolute pain in the tookus to level! Simply put, if i can send a lightning bolt through 5 guys and leave chared remains awesome! Thats what i want and expect! Of course those 5 guys will be on a message board 10 minutes later "nerf XXXXX totally unfair to XXXXXX!"
Ya know what happens when every class is totally equal??
DAOC, thats what happens!
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Posted: Apr 30th 2008 12:11PM (Unverified) said

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Rewarding a player for difficulty of leveling sounds a lot more to me like rewarding a player for more time spent. That is considering you are of the opinion that the higher the difficulty the more time you will be spending to play.

With that said, nerfing a char. because it is powerful should be done if the only reason you think it should be powerful is because it was difficult to get to level.

MMO game design MUST start focusing on a combat model that is dynamic and reliant on skill and less on time played, because as this genre grows, so do harsh stereotypes that keep players from playing the games they love. I think we all know what I am talking about. I started playing WoW around a year or 2 after launch, and at that time noone really knew what an MMO was outside of the PC gaming culture. Now, in my college I hear plenty of stories about roomates "addicted to wow", and the antisocialites that start plaguing the campus. This makes it harder to enjoy the games I love to play. Sure you should do what you think is best for you, but the general idea of this rant here is simple:

If MMOs don't start to see a scaled system of play that can reward both casual and hardcore players the same, there will be no MMO genre to speak of. The games will bend back over and collapse on themselves, and more than likely submerge back under into an underground gaming culture. A market flailing for a new success story just might not survive something like this.
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